Designing non-combat environments for EVE Online's Ambulation project posed its own set of problems, as level designers found it hard to break out of the FPS mindset. Learn how CCP is working with with real-life architects to design to design awe-inspiring yet lore appropriate spaces for characters and corporations, plus watch as Senior Technical Producer Torfi Olafsson describes how the Captain's Quarters concept will change how you play EVE Online.

Length: 5 minutes, 46 seconds.

 

Other Ambulation Presentation Videos by Torfi Olafsson
from EVE FanFest 2007:

 


Enjoy the rest of our EVE Online FanFest 2007 coverage here,
then discuss this topic and much more in the Ten Ton Hammer forums.

Last Updated: Mar 13, 2016

About The Author

Jeff joined the Ten Ton Hammer team in 2004 covering EverQuest II, and he's had his hands on just about every PC online and multiplayer game he could since.

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