EVE Ambulation Revealed - CCP's Torfi Olafsson on Character Environments

I'm Walkin', Yes Indeed

Designing non-combat environments for EVE Online's Ambulation project posed its own set of problems, as level designers found it hard to break out of the FPS mindset. Learn how CCP is working with with real-life architects to design to design awe-inspiring yet lore appropriate spaces for characters and corporations, plus watch as Senior Technical Producer Torfi Olafsson describes how the Captain's Quarters concept will change how you play EVE Online.

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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