I'm Walkin', Yes Indeed



Designing non-combat environments for EVE Online's Ambulation project
posed its own set of problems, as level designers found it hard to
break out of the FPS mindset. Learn how CCP is working with with
real-life architects to design to design awe-inspiring yet lore
appropriate spaces for characters and corporations, plus watch as
Senior Technical Producer Torfi Olafsson describes how the Captain's
Quarters concept will change how you play EVE Online.


  • Ambulation Revealed - Character Environments in EVE
    Online Video
  • href="http://forums.tentonhammer.com/showthread.php?p=181308#post181308">Talk
    about it!
Last Updated: Mar 13, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

Comments