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Pirates of the Burning Sea Pre-Launch Interview with John Scott Tynes

Posted Tue, Nov 13, 2007 by Shayalyn

Ahoy, Mateys! There Be a Launch Coming Soon!

Although 2007 was a fairly busy year for MMOGs, next year's line-up of titles looks to contend with or top what we saw come down the pipe. The first game out the door for the 2008 season will be a title developed by Flying Lab Software called Pirates of the Burning Sea. Initially developed as an indepedent game, Flying Lab opted to partner with Sony Online Entertainment in their "Platform Publishing" deal and have been conducting a fairly thorough beta test for the past three years. As 2007 winds to a close, the Ten Ton Hammer staff wanted to check in with the folks at Flying Lab and see how things were progressing. Pirates of the Burning Sea producer John Scott Tynes sat down with Ten Ton Hammer's Garrett Fuller to discuss how beta's been going, the launch window for the game, and much much more!

John: We're handing off the Gold Master files in mid-November so yeah, we're about done. We will certainly continue fixing high-priority bugs and making final tuning adjustments, but we have been very strict about what goes in for launch and what goes in for after launch. When we come back from Thanksgiving, we'll be starting work on our first big content and feature patch for post-launch.

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Pirates of the Burning Sea will be sailing away from SOE later this month. Make sure that your account is ready to leave port.

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Pirates of the Burning Sea will be departing from SOE in January, but the pirate-based MMOG will continue to sail on.

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GDC Online is just a few short months away and a trio of new speakers have been announced that include representatives from SOE, CCP and BioWare.

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