Anarchy Online Developer Journal #1: Introduction

As the first graphically advanced massively multiplayer sci-fi game to hit the market, Anarchy Online has a long and storied history in our industry. To learn more about the ground-breaking game and its current development stage, we've given Nina "Aythem" Sund, Content Desgner/Writer for Anarchy Online, an open forum to discuss her thoughts, background, and connection with this long-running game. As a continuing series, Nina will disperse these developers journals on a regular basis for you--the Ten Ton Hammer readers--to enjoy!

So how did I end up here with such power at my hands? I've been here for two and a half years and started out in Quality Assurance before moving on to become a designer. It's been a bit of a longer journey getting here though. Five years ago, I would never have imagined I would do this for a living. Like many of the people who work here, I started out as a player. The funny thing is that Anarchy Online is the first MMO I ever played, way back in 2002. Now, a few years later, I am lucky enough to work on the continued development of the very same game that got me interested in the game industry in the first place, and I positively love my job!

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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