As the first graphically advanced massively multiplayer sci-fi game to
hit the market, Anarchy Online has a long and storied history in our
industry. To learn more about the ground-breaking game and its current
development stage, we've given Nina "Aythem" Sund, Content
Desgner/Writer for Anarchy Online, an open forum to discuss her
thoughts, background, and connection with this long-running game. As a
continuing series, Nina will disperse these developers journals on a
regular basis for you--the Ten Ton Hammer readers--to enjoy!


So how did I end up here with such power at my hands?
I've been here
for two and a half years and started out in Quality Assurance before
moving on to become a designer. It's been a bit of a longer journey
getting here though. Five years ago, I would never have imagined I
would do this for a living. Like many of the people who work here, I
started out as a player. The funny thing is that Anarchy Online is the
first MMO I ever played, way back in 2002. Now, a few years later, I am
lucky enough to work on the continued development of the very same game
that got me interested in the game industry in the first place, and I
positively love my job!



To read the latest guides, news, and features you can visit our Anarchy Online Game Page.

Last Updated: Mar 29, 2016

About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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