Dungeon Runners Dev Diary: Making a Monster

They've Created a MONSTER!

They've Created a MONSTER!

Have you ever wondered how MMOG developers create their monsters? How
they come up with all their kooky characters? The developers at Dungeon
Runners have taken time out of their busy schedule to answer these
questions and give us a look into this very process. Ten Ton Hammer has
your inside look at how monsters are created, and when you finish the
article, make sure you download the free Dungeon Runners client!

Being one of those legacy projects that's inherited
more than its share
of resources (code, system architecture, networking, music and artwork)
over the years, Dungeon Runners has had a lot of art to draw from for
its vast selection of nasty, oddball and frankly freakishly hideous
monsters. Of course, after awhile we've nearly run out of all the stuff
we can easily use or steal. More and more we've internally developed
new creatures, sticking with the concepts and themes we're familiar
with. As our team grows, you'll be seeing many more strange and
horrific creatures to deal with, as well as some surprising ones we're
still keeping under our hat.

To read the latest guides, news, and features you can visit our Dungeon Runners Game Page.

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About The Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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