Jumpgate Evolution Bi-Weekly Interview #2: Factions and Missions

Posted Tue, Feb 19, 2008 by Shayalyn

Jumpgate Evolved

The massively multiplayer online gaming marketplace has changed since NetDevil originally developed their science-fiction space combat MMOG, Jumpgate. Games have come and gone, a MMOG has cornered the marketplace, and the space combat genre has dwindled to a scant few titles released sporadically. Therefore it makes sense to wonder just how the factions and missions that were available in the original Jumpgate will change in the "evolved" version of the game. Cody "Micajah" Bye sat down with Jumpgate Evolution's producer, Hermann Peterscheck, to dig up the details on the upcoming massive space shooter.

Hermann: It depends what you mean by being "part of a faction." When you start the game, you choose which nation to play for: Quantar, Solrain or Octavius. Jumpgate does not have hard and fast rules about allegiances however. That is to say, the factions can interact with each other: trade, talk, fight, etc. We have made a deliberate choice to put more of this into the player's hands as opposed to forcing a war or peace situation onto them .While it is important that players make choices and that those choices have consequences we want to be careful not to make people feel like they might make the "wrong" choice.


Earlier this morning rumors surfaced that NetDevil had suffered a round of layoffs.

Official Announcements
Thu, Feb 24, 2011

We've all had our concerns that NetDevil's space-based MMOG, Jumpgate Evolution might not make it to market after its countless

Thu, Feb 24, 2011

Jumpgate Evolution has seen more than its share of delays and it appears that publisher Codemasters has had enough of the waitin

Tue, Dec 07, 2010

Things have been pretty quiet from Jumpgate Evolution (JGE) of late, but the silence broke recently when

Video, Media
Thu, Oct 21, 2010

News from around the 'Net