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WoW Paladin Talent Guide: Holy

Posted August 22nd, 2007 by Messiah

Ten Ton Hammer's Class Guides - Paladin

Holy Talent Guide

This Holy Talent Guide goes over each of the talents in the Paladins holy talent tree. The holy talent tree is for Paladins that want to heal, which is the most viable Paladin Build available. Roughly 80% of all Paladins focus on the Holy tree. While it does offer some offensive abilities and other options, if you go any depth into it, it is generally to heal others. Even if you focus on another talent tree it is not uncommon to have 20 or 21 points spent here for the main healing abilities. The base healing talents are Divine Intellect, Spiritual Focus, Healing Light and Illumination, with Divine Favor added if you can spare the extra point.

Return to the Paladin Talent Guide. The Paladin Talent guide contains the links to the Protection and Retribution Talent guides along with resources to better help you understand Talents and the best ways to go about spending your Talent Points.

Tier 1

Tier 1 is available at level ten, when your first talents open up.

  • Divine Strength - Max 5 points, adds up to 10% extra strength.
    • Nice for damage and block, but doesn't really fit in the Holy tree
    • Useful for Retribution and Protection paladins

  • Divine Intellect - Max 5 points, up to 10% extra intellect.
    • Greatly improves your mana pool
    • Useful for all paladin builds
    • Recommended

Tier 2

Tier 2 talents are available as soon as you have 5 points in that talent tree.

  • Spiritual Focus - Max 5 points, provides up to a 70% chance to ignore interruption while casting healing spells.
    • A must have talent for all holy paladins. It allows you to keep healing even when being hit.
    • Highly Recommended

  • Improved Seal of Righteousness - Max 5 points, adds up to 15% damage to your seal of righteousness and its Judgement.
    • While 15% sounds like a lot, it isn't even at max level, roughly 10 per seal hit and 30 per Judgement.
    • There are better things to spend your points on.
    • Skip it

Tier 3

Tier 3 talents are available as soon as you have 10 points in that talent tree.

  • Healing Light - Max 3 points, up to 12% increase in healing power.
    • On a max rank heal this adds almost 200 health to the heal. Useful for any build but especially healers.
    • Must Have for Holy Paladins

  • Aura Mastery - 1 point, increase aura range to 40 yards.
    • If you want to keep at max distance for fights as a healer, or be in the fight and still provide aura benefits to everyone else, this talent is useful.
    • Grab it if you can spare a point and mainly do instances or raids. Useless for soloing and questing.

  • Improved Lay of Hands - 2 points, increases armor of player by up to 30% and reduces cooldown by up to 20 minutes.
      • The armor is nice, as is the reduced cool down. However 40 minutes is still longer than is worth while for anything but raids.
      • Skip it

  • Unyielding Faith - 2 points, increases your chance to resist fear and disorientation by up to 10%.
    • It's always nice to avoid fear and disorientation whether in PvP or PvE encounters. This is especially useful for PvP though.
    • If your into PvP grab it.

Tier 4

Tier 4 talents are available as soon as you have 15 points in that talent tree.

  • Illumination - Max 5 points, gives you up to a 100% chance to gain back 60% of the mana of your heals after a critical heal.
    • This ability combines with many of your other holy abilities to offer amazing mana efficiency. At max level with fully holy talents you will be casting roughly 1/4 of your Holy Light heals for 40% mana cost!
    • Must Have for Holy Paladins

  • Improved Blessing of Wisdom - Max 2 points, up to a 20% increase in the mana generated by blessing of wisdom
    • Again with the % based abilities. 20% sounds like a lot, however its really only about 10 mana per tick at max level. While it is something, its not amazing and can be skipped.

Tier 5

Tier 5 talents are available as soon as you have 20 points in that talent tree.

  • Pure of Heart - Max 3 points, increases your chance to resist curses and diseases by up to 15%
    • As with unyielding faith, this is more a PvP talent. While it has some use in high level raids, it doesn't do much else.
    • Pick it up if your into raiding or PvP

  • Divine Favor - 1 point skill, Instant cast that makes your next heal automatically critically cast.
    • Combined with Illumination this allows for two big heals, since the first one will auto crit and you will get 60% of the mana back.
    • Allows huge mana efficiency when teamed with other talents.
    • Must Have for Holy Paladins

  • Sanctified Light - Max 3 points, increases the critical strike chance of your Holy Light spell by up to 6%
    • Another of the great combination of healing abilities. Works well with Illumination to provide additional mana returned.
    • Must Have for Holy Paladins

Tier 6

Tier 6 talents are available as soon as you have 25 points in that talent tree.

  • Purifying Power - Max 2 points, decreases the mana used for cleanse and consecrate by up to 10% and increases the critical hit chance of Exorcism by up to 20%
    • While you will spend a lot of time cleansing if you are healing in raids, the 10% does not add up to a whole lot.
    • If you have points left, it may be worthwhile, but not as a first choice.

  • Holy Power - Max 5 points, increases the chance to critical with all holy spells by up to 5%
    • Another of the great combination of healing abilities. Works well with Illumination and sanctified light to provide additional mana returned.
    • Must Have for Holy Paladin

Tier 7

Tier 7 talents are available as soon as you have 30 points in that talent tree.

  • Light's Grace - Max 3 points, gives a 0.5 second reduction to Holy Light spells cast after the first (for 15 seconds), up to 100% of the time.
    • Improves your ability to heal by reducing your casting time of your main healing spell by 16%.
    • This is needed when you are raid or PvP healing as damage comes so fast that you need the decreased casting time.
    • Must Have for Holy Paladin

  • Holy Shock - 1 point skill, an instant heal or damage spell, does up to 575 healing or damage at maximum trainable rank.
    • Horribly mana inefficient, but provides our only instant heal.
    • Dual purpose as it can be used offensively

  • Blessed Life - Max 3 points, gives up to a 10% chance that all attacks against you cause half damage.
    • As a healer you are not likely to take much damage in PvE. However this is very useful as a PvP healer.
    • Therefore, ignore if your PvE and strongly consider if your PvP

Tier 8

Tier 8 talents are available as soon as you have 35 points in that talent tree.

  • Holy Guidance - Max 5 points, increases your spell damage and healing by up to 35% of your intellect.
    • This will mean roughly +100 to damage and healing at max level, which is almost 2 pieces of gears worth of +damage or +healing.
    • It scales amazingly with gear, as you get more Intellect, you also get more casting power
    • If your this deep into holy it is to heal, take this huge advantage
    • Strongly Recommended

Tier 9

Tier 9 is the top tier talent and is available as soon as you have 40 points in that talent tree.

  • Divine Illumination - 1 point skill, reduces mana cost of all spells by 50% for 15 seconds.
    • Ok, as a top level ability but not great. You are likely to get 5 heals off during that time so it is an improvement and worth if your 40 points this deep into Holy anyway.
    • Recommended

Comments or questions? Email us (Messiah@TenTonHammer.com) or post on our forums!



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