SAGA Post-Launch Interview with Slava Zatuchny

The Saga of a MMORTS
The Saga of a MMORTS

In the beginning there was only one type of massively multiplayer online game, the MMORPG. However, as time has passed we've begun to see other genres aside from the RPG attempt to break into the MMO gaming sphere. The latest on this last has been SAGA, an MMORTS created by Silverlode Interactive. To find out more about this recently released game, Ten Ton Hammer's Garrett Fuller interviewed Slava Zatuchny, Marketing Director for Silverlode. Enjoy!

Slava Zatuchny: As far as MMO launches go, we're top-tier. No server crashes in weeks. There are, of course, some bugs in-game, but we've taken care of the bugs that we considered most important. The SAGA development team is getting bigger and bigger, such that we'll be adding a lot of content, features, and of course meticulous bug-fixing for years to come. We feel that the SAGA we're releasing is (after eight months of beta-testing) finally 'ready', but by no means 'complete.'

To read the latest guides, news, and features you can visit our SAGA Game Page.

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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