Posted Tue, Mar 18, 2008 by Shayalyn
"Probably more important than what you do is what you don't do. We're of course concerned with the attachment value of the game, but I think the problem is that people say that you can't relate to a ship, so you need avatars. But I look at it more like: how can you emotionally connect people to our universe? There's many ways of doing that; we'll have to find ways of doing that rather than adding these big features, doing that badly and ruining the game."