Posted March 18th, 2008 by Shayalyn
"Probably more important than what you do is what you don't do. We're of course concerned with the attachment value of the game, but I think the problem is that people say that you can't relate to a ship, so you need avatars. But I look at it more like: how can you emotionally connect people to our universe? There's many ways of doing that; we'll have to find ways of doing that rather than adding these big features, doing that badly and ruining the game."
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