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Producer Hermann Peterscheck Covers the Jumpgate Evolution Basics at Connect '08

Posted Tue, Mar 18, 2008 by Shayalyn

Jumpgate Evolution Producer Reveals More

On the day when the active space combat MMORPG Jumpgate Evolution saw public playtesting for the first time, we  stopped Producer Hermann Peterscheck after his presentation and debut showing of the game's first video teaser to ask a few introductory-level questions we had about the game. What we got in return was a spate of detailed, high quality answers about the state of MMORPGs and that of Jumpgate Evolution from one of the industry's most earnest and approachable veteran developers.

"Probably more important than what you do is what you don't do. We're of course concerned with the attachment value of the game, but I think the problem is that people say that you can't relate to a ship, so you need avatars. But I look at it more like: how can you emotionally connect people to our universe? There's many ways of doing that; we'll have to find ways of doing that rather than adding these big features, doing that badly and ruining the game."


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