Mythos Beta Journal #2
Welcome to my second Mythos Beta Journal. If you missed the first one,
you can still find it here.
In this installment, I'll describe the multiplayer aspect of Mythos,
reveal more about the classes, discuss my experience on the Elite
difficulty setting, and share some video footage I captured.
Ralsu and Wife of Ralsu pose together in Mythos.
For those who read the first Mythos Beta Journal, I wanted to make sure I iterated the following information. In my discussion of character creation, I noted that the Accessories option had no discernible effect on my human. In my second play session, I made a satyr and learned that I can change the shape and size of my horns with the Accessories option. Additionally, I asserted that the isometric view is the view for all the action no matter how cool Vanity Cam looks in my first impression of the graphics. I have since learned that Flagship Studios is working on an internal build that allows over-the-shoulder view and WASD key movement instead of click-to-move.
Enter Wife of Ralsu
From the best I can tell, it seems that every current beta tester gets a limited number of invitations he can send for other beta testers. Always my faithful partner and a fan of Diablo-style action games herself, my wife wanted to join me. I used one of my beta invitations on her. The email arrived in mere seconds, and she easily downloaded and installed the client. She encountered two issues I did not. She needed to install an update that made the game work with Windows Vista (I still run XP). Then she had to update her video card drivers to eliminate some flickering around light sources in-game. Neither of these was a major hassle, and the video card driver--which required a restart--should have been current anyway. Tsk Tsk, wife of Ralsu!
The Howling Shaman is an early boss in Mythos.
With wife of Ralsu set to play, we created our characters. She got in slightly before me because I got hung up on making Ralsu look juuuust right. Here we found our first problem: we couldn't see each other. I suspected immediately that we might be in different instances of the starter area. I opened my Friends list and added her character. I then discovered I could click her name on the Friends list to invite her to my party or send a whisper (private message, or tell, for the uninitiated). Very cool. But we still could not see each other.
Then I suggested we try going into the starter dungeon and see if we landed in the same map. No luck again. We each cleared our maps and moved on to the first real town, Stonehill. The first trip to Stonehill requires players to traverse a path (an overland map) filled with mobs. We were separated there, too. We finally came together in Stonehill and were not separated again during our play session. At this point, I do not know if we were required to solo the first dungeon and overland map, or if we were just in separate instances of the same zones. The Flagship developers have promised to give players a way to see which instance of a zone they are in with an upcoming patch, so I don't expect it to be a problem.
Keep reading. Next up, I talk Elite mode and give a glimpse at the Pyromancer and Bloodletter classes.