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Jumpgate Evolution Exclusive Interview: Crafting and Resource Gathering

Posted March 24th, 2008 by Shayalyn

Getting Crafty with Jumpgate Evolution

The roles of crafting and resource gathering in most MMOGs are important. These activities often provide players with the downtime they need if they are waiting for someone to jump online or if they simply want to engage in an activity outside of combat. The developers of NetDevil's upcoming space combat MMOG, Jumpgate Evolution, have noticed the desire for players to have these essentials and have put a heavy emphasis on resource gathering, crafting, along with combat. Recently, the Ten Ton Hammer staff sat down with JGE's producer, Hermann Peterscheck, to discuss how these two non-combat activities function in the game world. We hope you enjoy his answers!

Hermann: Our initial approach is to make crafting "manufacturing." This means that it happens on various building spread throughout the galaxy. The idea is that moving things around in space is an important part of the economy, so by crafting things and bringing them to a central location I add value to players that don't want to fly far out there to get what they need. However, difficulty needs to scale. At the beginning making cool and useful stuff will be quick and easy. At the end it will be challenging and more complicated. That's all part of the fun of games I think!


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