Posted Tue, Mar 25, 2008 by Shayalyn
Demetrius: We have and will continue to spend a good deal of focused resources on our marriage between Big World and Epic's Unreal 3 engines. This focused effort is used to ensure we cut out all the fat from the communications layer. As for tricks, the Internet is going to lag but you can still minimize the effect on your game by balancing client prediction systems, with the genre's need to be server authoritative. It's all a balancing act of allowing the client to react smoothly to the player but still insure everything they are doing is legal, balance that with today's standard approaches to latency offsetting, etc and you can have a fast-paced MMO that doesn't feel laggy.