to Mythos Beta Journal #4. In this installment, I am tackling some
frequently asked questions (FAQs). If you missed them, you should still
go read Mythos Beta Journal
, and Journal
. Those 3 covered some of my play experiences and the basic
systems of Mythos
the action game by Flagship Studios in closed beta now. The
FAQ below should cover a lot of the the things I missed.
Playable Races, Classes,
and Character Creation
The Cyclops is a
brutish race with a single eye, as its name indicates.
Q: How many races are there in Mythos
We currently get access to 4: Humans, Satyrs, Gremlins, and Cyclops. A
fifth race has been rumored in the beta forums. I'll add the rumor of
the fifth race to my list of questions for a potential interview.
Q: Do the races have any inherent bonuses?
Yes. Right now, each race gets a bonus to kill certain types of enemies
(undead or beasts, for example) and a slight resistance to at least one
element, such as fire, cold, or electricity.
Q: How many class are there?
Three so far: Bloodletter, Gadgeteer, and Pyromancer. Each of the
classes can train in some very different ways to make sure that
multiple builds are possible. The Bloodletter can learn powerful melee
skills but can also choose to focus on summoning minions. The Gadgeteer
can augment ranged attack skills or use traps and widgets as
effectively as a wizard uses magic in many other games. The Pryomancer
can focus on fiery magic or melee combat skills.
Q: Are there any race/class restrictions?
A: No. Any race can be any class.
Q: How many character slots do we get?
In closed beta, I had 10 characters created at once and did not see any
sign that I would be cut off. It is unclear how many the public build
will allow. I'll add it to the list for interview questions.
Costs and Fees
A recent change to Mythos award stat
bonuses for placing skill points into the tiers.
Q: How much will Mythos
A: The game will be free to download.
Q: What will the monthly fee be?
will be free to play.
Q: Will access to some content cost money?
The plan expressed by Flagship Studios is to introduce an extra form of
in-game currency, called ingots, that can be used to purchase exclusive
items. There has been no mention of blocking access to certain maps.
And there has even been indications that items purchased with ingots
will not necessarily be the best items available. Flagship Studios has
said that ingots can be traded and that it is conceivable that
non-paying players who find the best items in dungeons may be able to
trade their loot for ingots or exclusive items that can only be
purchased with ingots. I'll add ingots to the interview list for
Q: What makes Mythos
a massively-multiplayer online game (MMOG)?
A: Mythos is just as much a MMOG as Dungeons & Dragons Online
and Guild Wars
Just like in those games, players in Mythos meet in cities that act as
hubs for forming groups in dungeons and overland maps that are mostly
Q: Are there guilds?
A: Yes, players can form
guilds by seeing a registrar and paying a fee. Guilds serve as a great
way to allow friends to chat while grouped with others and to get help
Q: How many players are in a party?
least 2 people form a party. 5 people can fit into a single party. I
have heard of bosses that can take two parties of 5 in a "raid"
situation. I'll ask for details in my interview questions.
Q: Does the game support voice chat?
has options for a built-in chat system, but it is not working at the
Q: Do we get to keep a buddy list? Does it transfer from character to
A: Yes and yes.
Q: Are there any tools for people looking for group (LFG)?
A: There are different chat channels and a button called a Party
Finder. I have not played with the button yet.
more to come. Next, I'll cover some crafting details and talk about
potential time lines for open beta and release.