38 Studios: Exclusive Interview with Jason Roberts and Steve Danuser

Getting to Know the Mystery MMOG
Over the past year, Ten Ton Hammer has been actively pursuing the story behind 38 Studios, the up and coming MMOG development studio that is working on a yet unnamed fantasy massively multiplayer online game. Up until recently, this has meant discussing things with the executive members of the studio – Brett Close, Curt Schilling, R.A. Salvatore, and Mary Kirchoff to name a few. However, recently the gates were opened and the development team was able to stretch its legs around a few select members of the media. As always, Ten Ton Hammer was the first crew on the scene, and we had an excellent discussion with Steve Danuser and Jason Roberts at this year's ION Games Conference. We hope you enjoy the first part of the discussion, and make sure you check back in with Ten Ton Hammer for the conclusion!
Ten Ton Hammer: When you're iterating this early on in the experience, do you go through everything with a fairly fine toothed comb and make sure you're only including the quality experiences into your game?

Jason: We're pretty meticulous about things. We start off with a core and we build off of that core. We'll add something on to the core, and we'll take a step back and see how that affected the entire system and how everything works in concert with each other. If it doesn't work, you iterate and refine it and do that process all over again. You do that again and again and again until you get it absolutely perfect. You continue to grow the whole thing from there.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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