The Agency: Exclusive Interview with Senior World Designer Kevin O'Hara Part 2

Danger! Espionage! And Part Two of our Agency Interview!
Danger! Espionage! And Part Two of our Agency Interview!

Ten Ton Hammer concludes it's interview with SOE's The Agency Senior World Designer Kevin O'Hara discussing various design concepts and methods. How are they adding replayability to the game and will you be able to scale buildings or fly in Minicopters?  Kevin explains his philosophy on story telling, how developers are creating content, and what we can expect to see down the road from this espionage themed MMO game.  

Ten Ton Hammer: So is building replayability like that into levels challenging?

Kevin O'Hara: I think, because we're thinking about replayability with every mission/map we make, it's just ingrained in us now. We're going to make the big segue map and them make the extra rooms and tunnels to block off so players can come back later and play a different mission. So instead of kill the chief guy, you are going to collect intel on a different map.

One of the designers liken it to where you have a huge racing track and they section off the parts they don't want you to go into yet. That's not going to be all our maps, but it's just some of the concepts we're using for replayable spaces.

About the Author

Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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