Champions Online Community Q&A with the Developers

You Got Questions; They Got Answers!
You Got Questions; They Got Answers!

For those individuals that have questions about Champions Online, it seems that every time you turn around the team behind the game has brand new answers to the common community queries. The developers have again scanned their forums and have divulged answers to some of the questions that have been burning within the community for months. Ten Ton Hammer has reprinted the article for your viewing pleasure, and we hope you find answers to anything you want to know about Champions Online!

How flexible is the game engine when it comes to updates and upgrades? We have faced a lot of situations in CoH where the answer to questions has been "it's just not possible because is hardcoded that way"? Are more features now soft coded in such way that it is later easier to expand on them? I.e. if customizable emitter locations are not possible initially, is the system created in such manner that they can be added later on? (Northlander)

poz (Director of Game Programming): Champions Online is built on Cryptic's new (and incredibly awesome) second-generation MMO engine. The major focus of the engine upgrade was making it much more general and data-driven. This lets the dev team modify all sorts of elements in the game that they've never been able to easily modify before. Besides giving a lot more power to the design team in general, this also lets us iterate and try new ideas a lot faster.

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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