Exclusive Beyond Protocol Interview - Persistence, Unit Caps, and More
Unlike MMORPGs, the massively multiplayer online real-time strategy
genre has yet to really take off. With only a few entrants in the
marketplace, Dark Sky Entertainment is looking to make a real splash
with Beyond Protocol, their first entry into the MMORTS marketplace.
Recently, Ten Ton Hammer’s Cody “Micajah”
Bye had a chat with the voice
behind the MMOG development studio, DSE’s Diplomat. All of
are long and in-depth, so make sure you keep reading!
Ton Hammer: What will MMOG players find familiar in Beyond Protocol?
Will they be able to advance their characters or civilizations? Can
they find loot and upgrade their units with it? Will there be raids,
guilds, and PvP?
Diplomat: I may have touched on some of this
I’ll take this opportunity to respond in more depth. In
Protocol, a player’s main representation is the civilization
create. This civilization is based off of the cities, fleets, agencies,
departments and technologies under its control. Each of these can be
advanced in many different ways. Cities or colonies can be shaped to
function as research bases, war factories, trade hubs, cash cows, and
sprawling capitols. Each building is a customizable entity, so the city
can be renovated to fulfill its purpose better over time. Available
technology will greatly influence how this is done.