MMO Coverage

Archive

Warhammer Online - Magus Abilities List

Updated Thu, Dec 17, 2009 by Dalmarus

Magus Abilities List




Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Magus Guide | Magus Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Flickering Red Fire



Core
1
35 AP
100 ft
2s
None
Summons a chaotic bundle of red flame that flies toward your opponent to inflict 46 Elemental damage.
Daemonic Maw



Core
1
35 AP
5 ft
Instant
None
Deals 35 damage. If target is Hexed will also reduce movement speed by 40% for 10 seconds.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Rend Winds



Path of Changing
2
25 AP
65 ft
1s
None
Tears at your foe with fierce winds, hitting them three times for a total of 27 Spirit damage.
Summon Pink Horror



Path of Havoc
3
110 AP
N/A
2s cast
5s
Summons a daemonic minion who specializes in long range Elemental based attacks. This minion is confined to its summoning circle and cannot move.
Strengthen Thrall



Core
3
15 AP/second
20 ft
Instant
None
Stabilizes your daemonic minion, restoring 18 health every 3 seconds.
Daemonic Fire



Core
3
None
N/A
Instant
None
Your Pink Horror flings daemonic fire at its target, burning them for 15 Elemental damage.
Infernal Blast



Path of Daemonology
4
30 AP
N/A
Instant
10s
A daemonic wave that warps the air in front of you dealing 56 Elemental damage over 9 seconds to all targets 30 feet in front of you.
Glean Magic



Path of Changing
5
25 AP
65 ft
Instant
None
You strip away the Spiritual protections of everyone 20 feet from your target, reducing their Spirit resistance by 9 and dealing 50 Spirit damage over 20 seconds.
Summon Blue Horror



Path of Daemonology
6
110 AP
N/A
2s
5s
Summons a daemonic minion who specializes in short range Spiritual and Elemental area of effect attacks. This minion is confined to its summoning circle and cannot move.
Warping Energy



Core
6
None
N/A
Instant
None
Your Blue Horror spews out a cone of daemonic energy that inflicts 19 Spirit damage to targets up to 40 feet in front of the Horror.

Daemon Lash



Path of Daemonology

6
35 AP
N/A
Instant
None
An ethereal tentacle swipes the target in front of you for 25 Spirit damage.

Horrifying Visions



Core

7
20 AP
100 ft
Instant
15s
Horrifying images distract your opponent, causing them to deal 50% less damage against you for 15 seconds. You will stop attacking when you use this ability, and the effect will fade if you attack someone that you have detaunted.
Flame of Tzeentch



Core
8
None
N/A
Instant
None
Your Flamer lobs a ball of corrosive flame that deals 0 Spirit damage over 3 seconds.

Summon Flamer



Path of Changing

8
110 AP
N/A
2s
5s
Summons a daemonic minion who specializes in powerful moderate range Spiritual attacks. This minion is confined to its summoning circle and cannot move.
Mage Bolt



Morale
8
Rank 1 Morale
100 ft
Instant
60s
A focused blast that deals 160 damage.

Baleful Transmogrification



Path of Havoc

9
40 AP
100 ft
Instant
None
Bends and twists your target from within to deal 80 Elemental damage over 15 seconds.
Tzeentch's Grasp



Core
10
30 AP
N/A
Instant
20s
A summoning wave passes over those within 30 feet of you, calling forth tentacles to bind their movement for 10 seconds. There is a 50% chance the root will break with every hit.

Daemonic Armor



Core

11
35 AP
N/A
2s
None
You surround yourself with daemonic protection, increasing your Armor by 20 for up to 1 hour. If your armor is struck 20 times, you will lose this effect early. The binding of such energies is difficult and you will be easily interrupted while casting this spell.
Warped Flesh



Tactic
11
None
N/A
Passive
None
Any time you are attacked, there is a 25% chance that you will absorb up to 35 damage. This effect will not trigger more than once every 3 seconds.

Siphon Power



Morale

12
Rank 2 Morale
100 ft
Instant
60s
Steals up to 200 action points from your target and gives it to you, and reduces your target's intelligence by 4 for 30 seconds.
Surging Violet Fire



Path of Havoc
12
35 AP
100 ft
Instant
10s
Tendrils of writhing violet flame coil around your target, burning them for 35 Elemental damage.

Devour Energy



Tactic

13
None
N/A
Passive
None
Whenever one of your spells hits an enemy, you have a 25% chance to regain 30 Action Points. This effect cannot occur more than once every 2 seconds.
Flames of Change



Core
13
None
N/A
Instant
None
Your Flamer hurls a gout of daemonic fire that will strike its target and those 20 feet around them, dealing 24 Spirit damage over 6 seconds.

Surge of Insanity



Path of Changing

14
35 AP
65 ft
1s
10s
A surge of chaotic bliss overcomes your target, dealing 45 Spirit damage. The victim and any other enemies within 20 feet of them are also interrupted, canceling any abilities that they are building up.
Infernal Flesh



Tactic
15
None
N/A
Passive
None
Daemons will be summoned with 4 more Wounds.

Coruscating Energy



Core

15
None
N/A
Instant
None
Your Blue Horror releases a filed of energy dealing 15 Elemental damage every second to all targets within 30 feet for 3 seconds.
Pandemonium



Path of Changing
16
35 AP
65 ft
1s
5s
Chaotic swirls of power inflict 80 Spirit damage over 15 seconds to your target and those within 20 feet of them.

Misdirection



Morale

16
Rank 1 Morale
N/A
Instant
60s
A strong counter-aura that will reduce half of any incoming Magic damage and redirect half of any damage back to the caster.
Daemonic Consumption



Core
17
None
N/A
Instant
None
Your Pink Horror forces daemonic power into its target, dealing 18 Elemental damage over 10 seconds while lowering the target's chance to critically hit by 5%

Tzeentch's Warding



Tactic

17
None
N/A
Passive
None
Increases your Elemental resistance by 6.
Daemonic Infestation



Path of Daemonology
18
50 AP
65 ft
1s
15s
You summon a small daemon that will persist in the area for 1 minute. The daemon will explode when an enemy gets too close, dealing 39 damage to all enemies within 30 feet and knocking them down for 2 seconds.

Endless Knowledge



Tactic

19
None
N/A
Passive
None
Increases your Intelligence by 4.
Focused Mind



Morale
20
Rank 2 Morale
N/A
Instant
60s
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, or snaring effects and your abilities will build 50% faster and may not be set back.

Warping Blast



Path of Changing

20
30 AP
65 ft
1s
10s
Energy spirals towards your foe, dealing 45 Spirit damage and knocking them back a short distance. Monsters will be knocked down.
Unearthly Shriek



Tactic
21
None
N/A
Passive
None
Pink Horrors, Blue Horrors, and Flamers of Tzeentch now have a 15% chance to taunt their targets with every attack. This enrages the target, interrupting any building actions and forces monsters to target your pet for 5 seconds. Taunted target receives 20% more damage from your daemon. If your daemon is struck 3 times by their taunted target, taunt will be broken.

Resummon



Core

22
60 AP
N/A
Instant
20s
*Requires a summoned minion*

You shift your active summoning circle to your current location, bringing your minion with it.
Backlash



Tactic
23
None
N/A
Passive
None
Any time you are attacked, there is a 35% chance that you will lash out for 20 damage over 5 seconds to anyone who hits you.

Scintillating Energy



Morale

24
Rank 3 Morale
100 ft
Instant
60s
Deals 160 damage to your target and stuns them for 7 seconds.
Sleight of Hand



Tactic
25
None
N/A
Passive
None
Enemy monsters will hate you 50% less than normal.

Instability



Core

25
40 AP
100 ft
Instant
10s 
You force so much power into your daemon that it explodes from within, dealing 40 Spirit damage to all targets within 30 feet. The lingering taint will drain 30 AP a second from any target standing in the blast area for 10 seconds.
Flame's Kiss



Tactic
27
None
N/A
Passive
None
Rend Winds and Flickering Red Fire are now un-defendable.

Daemonic Resistance



Path of Daemonology

28
55 AP
100 ft
Instant
None
Increases your group member's Corporeal resistance by 6.
Grasping Darkness



Morale
28
Rank 1 Morale
100 ft
Instant
60s
Deals 105 damage over 6 seconds and Snares by 60% for 6 seconds.

Close Quarters



Tactic

29
None
N/A
Passive
None
Your magical attacks will deal 25% more damage if the target is within 45 feet, but 20% less if they are further away.
Withered Soul



Path of Havoc
30
25 AP
100 ft
Instant
20s
Your malice is forced directly into your target's soul, inflicting 66 Elemental damage over 20 seconds while reducing their Disrupt chance by 6%.

Lasting Aegis



Tactic

31
None
N/A
Passive
None
Increases durations of Aegis of Orange Fire and Boon of Tzeentch by 10 seconds.
Roiling Winds



Morale
32
Rank 2 Morale
100 ft
Instant
60s
Winds tear out from your target, dealing 40 damage to them and everyone within 20 feet every second for 4 seconds.

Redirection



Tactic

33
None
N/A
Passive
None
Any time you disrupt a spell, you will gain 75 Action Points. This effect will not trigger more than once every 3 seconds.
Surging Power



Tactic
35
None
N/A
Passive
None
Increases critical damage from Infernal blast, Surging Violet Fire, and Surge of Insanity by 50%.

Mutating Blue Fire



Path of Havoc

35
45 AP
100 ft
3s
10s
A column of blue flame washes over your target, dealing 90 Elemental damage and then dealing an additional 57 Elemental damage over 9 seconds.
Conduit of Chaos



Morale
36
Rank 3 Morale
100 ft
Instant
60s
Focusing on the great powers of Chaos for 10 seconds, you may tirelessly use all your abilities for no AP cost.

Swift Flames



Tactic

37
None
N/A
Passive
None
Reduces Surging Violet Fire's cooldown by 7 seconds.
Daemonic Mending



Tactic
39
None
N/A
Passive
None
Strengthen Thrall will heal for an additional 33%.

Unleash the Winds



Morale

40
Rank 4 Morale
5 ft
Instant
60s
Deals 240 damage to all enemies within 30 feet, and knocks them away from you.
Warpfire



Path of Daemonology
40
25 AP/sec
N/A
Instant
13s
You channel warping flame through your disk, dealing 20 Elemental targets within 30 feet or you every second for 3 seconds.

Respawn Logo
We take a quick look at the new All Points Bulletin iOS game: APB Retribution.
Features
Fri, Dec 20, 2013
Xerin
War-The-War-Ends.jpg

The war between Order and Destruction will be decided once and for all tonight as the lights go out in Warhammer Online.

News, Official Announcements
Wed, Dec 18, 2013
Martuk
Warhammer-Dwarves.jpg

Mythic posts a new FAQ detailing what Warhammer Online players may be eligible for a refund and how to get it.

News, Official Announcements
Tue, Dec 17, 2013
Martuk
respawn.png
We take a brief look at the Warhammer Online shutdown with our end of the week edition of Respawn.
Features
Sat, Dec 14, 2013
Xerin

News from around the 'Net