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Warhammer Online - Magus Masteries List

Updated Tue, Oct 07, 2008 by Dalmarus

Magus Masteries



Action Points = AP  

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.


Magus Guide  |  Magus Abilities


Path of Havoc

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Fiery Winds

Career Tactic
3
None
N/A
Passive
None
Flickering Red Fire and Surging Violet Fire will hit one additional enemy up to 10 feet away from the target.
Perils of the Warp

Ability
5
45 AP
100 ft
2s
None
Weakens the fabric of reality surrounding your target for 10 seconds. During this time, any offensive or healing magic cast will open a rift dealing 39 Elemental damage to them.
Changer's Blessing

Career Tactic
7
None
N/A
Passive
None
Increase Critical Hit Chance by 10% when you have a Gud Plan, and 20% while you have Da Best Plan.
Bolt of Change

Ability
9
30 AP
150 ft
3s
10s
An un-defendable bolt of far traveling force that inflicts 100 Elemental damage.
Chaos Unleashed

Career Tactic
11
None
N/A
Passive
None
Increases critical chance for all Path of Havoc spells by 15%.
Tzeentch's Firestorm

Ability
13
13 AP/sec
80 ft
Instant
16s
Creates a great column of wind and flame that deals 39 Elemental damage every 2 seconds to all targets within 20 feet of the area for 6 seconds. This spell requires a high amount of concentration and you will be set back by .5 seconds whenever hit.

Soul Leak

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Deals 318 damage over 10 seconds and gradually removes opponent's AP.


Path of Changing 

NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Infernal Pain

Career Tactic
3
None
N/A
Passive
None
Surge of Insanity will now cause an additional 39 damage over 6 seconds.
Seed of Chaos

Ability
5
40 AP
65 ft
Instant
10s
Grows a seed inside your target dealing 54 damage over 15 seconds. If left to grow for the entire duration, the seed will explode and all the victims life force, dealing 33 Spirit damage to all targets within 20 feet.
Endless Pandemonium

Career Tactic
7
None
N/A
Passive
None
Pandemonium will now reapply its damage effect 50% of the time after it ends or is removed.
Indigo Fire of Change

Ability
9
15 AP/Sec
100 ft
Instant
16s
A horrible torrent of energy that deals 53 Spirit damage every 2 seconds for 6 seconds. Victims killed while bathed in this flame will become an uncontrolled Horror, mindlessly attacking their former allies for 30 seconds.
Wild Changing

Career Tactic
11
0
N/A
Passive
0s
Increases critical chance for all Path of Changing spells by 15%.
Dissolving Mist

Ability
13
30 AP
65 ft
Instant
30s
Summons a 240 foot wide cloud of caustic mist that deals 13 Spirit damage every 2 seconds to targets in the cloud. After 10 seconds the cloud doubles in strength, dealing 26 Spirit damage and 10 seconds later will double in strength again, dealing 53 spirit damage.
If there are multiple Dissolving Mist in the same area only the highest level mist will deal damage.

Daemonic Scream

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Deals 320 damage to all targets up to 65 feet in front of you.


Path of Daemonology


NAME
POINTS
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Chaotic Attunement

Career Tactic
3
None
N/A
Passive
None
Daemons can now be summoned instantly.
Agonizing Torrent

Ability
5
45 AP
N/A
1s
20s
Your disk emanates an aura of pain that inflicts 26 damage every 3 seconds for 9 seconds.
Daemonic Pact

Career Tactic
7
None
N/A
Passive
None
Forms a pact with newly summoned daemons that increases both you and your daemon's Toughness by 4 while it remains in this realm.
Aegis of Orange Fire

Ability
9
25 AP
65 ft
Instant
60s
You summon and absorb orange flames to increase your Wounds by 3, increasing your total life for 20 seconds. During this time, any enemies striking you in Melee will receive 19 Elemental damage from your flames.
Daemonic Contract

Career Tactic
11
None
N/A
Passive
None
Your Daemon will deal 100% more damage as long as you are within 30 feet. While your pet is active your AP regeneration is reduced 20%.
Chaotic Rift

Ability
13
30 AP
65 ft
Instant
20s
A rift in the way is opened briefly, pulling players within 65 feet of the vortex towards its center and then snaring everyone within 20 feet a second later by 40% for 4 seconds. Monsters will be knocked down by the initial pull.

Firewyrm of Tzeentch

Morale

15
Rank 4 Morale
100 ft
Instant
60s
Summons a mighty Firewyrm that will rampage around attacking your enemies for 16 seconds.


Magus Guide  |  Magus Abilities

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