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Warhammer Online - Zealot Abilities List

Posted September 21st, 2008 by Dalmarus

Zealot Abilities List




Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Zealot Guide | Zealot Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Flash of Chaos



Path of Alchemy
1
30 AP
150 ft
Instant
None
A burst of chaos that restores 27 health to an ally.
Scourge



Path of Alchemy
1
25 AP
100 ft
2s
None
Power lashes out and inflicts 39 Corporeal damage.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Warp Reality



Path of Witchcraft
2
30 AP
100 ft
Instant
None
Inflicts 65 Corporeal damage over 15 seconds.
Tzeentch's Cordial



Core
3
30 AP
150 ft
Instant
None
Heals your target for 200 health over 15 seconds.
Mark of Daemonic Fury



Path of Alchemy
4
25 AP
100 ft
Instant
None
Increases a group member's Strength and Intelligence by 2. The bearer of this Mark may also activate it like an ability to inflict 35 Corporeal damage.

A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
Tzeentch's Cry



Path of Alchemy
5
35 AP
100 ft
Instant
5s
A quick bolt of power that deals 40 Corporeal damage.
Veil of Chaos



Path of Witchcraft
6
35 AP
100 ft
Instant
20s
For the next 10 seconds, your target will absorb up to 75 damage. When the effect fades they will regain 24 health.
Chaotic Blur



Core
7
20 AP
100 ft
Instant
15s
Debuffs target's attack power by 50% for 15 seconds. If you attack anyone you have Debuffed, the effect will immediately end.
Rite of Agony



Path of Dark Rites
7
40 AP
N/A
2s
None
Pain washes over enemies within 30 feet of you, inflicting 33 Corporeal damage.
Divine Favor



Morale
8
Rank 1 Morale
150 ft
Instant
60s
A strong heal that will restore 240 health to your target.

Elixir of Dark Blessings



Path of Alchemy

8
45 AP
150ft
3.0s
None
Heals your target for 150 health.

This is a fragile spell, and will always be set back by a large amount if you are damaged while casting it.

Mark of the Vortex



Path of Dark Rites

9
25 AP
100 ft
Instant
None
Increases all your group members' resistances by 6. The bearer of this Mark may activate it to inflict 45 Corporeal damage over 9 seconds to all targets within 30 feet.

A player may only bear a single Mark at a time, and all of your Marks will fade if you die.
Harbinger of Doom



Core
9
20 AP
100 ft
Instant
None
Calls down a Harbinger of Doom upon your enemy. While afflicted by the Harbinger, the target's Corporeal resistance will be reduced by 3 for the first 10 seconds, 6 for the next 10 seconds, and 9 for the remaining 40 seconds.

Tzeentch Shall Remake You



Core

10
20AP
100 ft
3.0s
6s
*Only usable on other players*

Tzeentch dislikes losing a pawn so soon. Your target is resurrected with 20% health so that Tzeentch may continue his game.
Dark Medicine



Path of Witchcraft
10
55 AP
150 ft
1s
None
Restores 33 life to an ally, and then restores an additional 87 health over 9 seconds.

Warped Flesh



Tactic

11
None
N/A
Passive
None
Any time you are attacked, there is a 25% chance that you will absorb up to 35 damage.

This effect will not trigger more than once every 3 seconds.
Mark of the Spell Destroyer



Path of Witchcraft
12
25 AP
100 ft
Instant
None
Increases a group member's Initiative and Willpower by 2. The bearer of this Mark may activate it like an ability to inflict 87 Corporeal damage over 9 seconds.

A player may only bear a single Mark at a time, and all of your Marks will fade if you die.

Rampaging Siphon



Morale

12
Rank 2 Morale
N/A
Instant
60s
Deals 80 damage to all enemies within 30 feet, and heals your entire group for the full amount of the damage dealt.

Divine Fury



Tactic

13
None
N/A
Passive
None
You deal 25% more damage, but all of your healing becomes 20% less effective.

Leaping Alteration



Path of Dark Rites

14
40 AP
150 ft
1s
10s
A bolt of healing energy which instantly leaps to allies within 30 feet of the last affected, restoring 52 health over 9 seconds. This effect will only pass through each target once, and will affect up to 6 allies.
Endless Gifts



Tactic
15
None
N/A
Passive
None
Abilities granted through your Marks of Chaos will now have a 30 seconds cooldown.

Steal Life



Morale

16
Rank 1 Morale
100 ft
Instant
60s
Your target suffers 120 damage over 9 seconds, and you are healed for half the damage dealt.
Glimpse of Chaos



Core
16
25 AP
150 ft
Instant
5s
*Target must be Cursed or Hexed*

One Curse or Hex is removed by the chaos.

Tzeentch’s Warding



Tactic

17
None
N/A
Passive
None
Increases your Elemental resistance by 6.
Demon Spittle



Path of Dark Rites
18
45 AP
N/A
Instant
5s
Spews a vile mixture over everything 65 feet in front of you, dealing 44 Corporeal damage over 9 seconds to all opponents.

Discipline



Tactic

19
None
N/A
Passive
None
Increases your Willpower by 4.
Dust of Pandemonium



Path of Dark Rites
20
65 AP
N/A
3.0s
None
All group members within 150 feet of you are healed for 72.

Focused Mind



Morale

20
Rank 2 Morale
N/A
Instant
60s
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.
Warping the Spirit



Tactic
21
None
N/A
Passive
None
Whenever the bearer of your Harbinger dies, you gain 100 Action Points and are healed for 21 health.

Embrace the Warp



Core

21
35 AP
N/A
Instant
3m
You embrace the Warp, surrounding yourself with its power. You will take 50% less damage and your abilities will cost 25% fewer Action Points for 10 seconds. During this time you generate almost no threat, and cannot be set back while casting.
Backlash



Tactic
23
None
N/A
Passive
None
Any time you are attacked, there is a 25% chance that you will lash out for 20 damage over 5 seconds to anyone who hits you.

Divine Protection



Morale

24
Rank 3 Morale
N/A
Instant
60s
Everyone in you group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
Subtlety



Tactic
20
None
N/A
Passive
None
All of your heals will cause enemy monsters to hate you 25% less than normal.

Breath of Tzeentch



Core

25
40 AP
N/A
Instant
60s
All opponents within 30 feet of you are knocked back, and monsters are knocked down for 2 seconds.
Scourged Warping



Tactic
27
None
N/A
Passive
None
Warp Reality will deal 10% more damage, and every tick of damage has a 20% chance of making the next Scourge cast within 10 seconds an instant cast.

Tzeentch's Talon



Morale

28
Rank 1 Morale
100 ft
Instant
60s
Reduces your target's armor by 33 and all resistances by 12 for 15 seconds.
Restorative Burst



Tactic
29
None
N/A
Passive
None
Any time one of your direct healing effects critically heals an ally, you will regain 160 action points over 3 seconds.

Daemonic Fortitude



Path of Alchemy

30
35 AP
100 ft
Instant
3m
Increases target's Wounds by 4 for 60 seconds and then heals the recipient for the amount increased.
Blessing of Chaos



Tactic
31
None
N/A
Passive
None
Critical heals will Bless your target for 10 seconds, increasing the power of any heals used on them by 25%.

Eye of Sheerian



Morale

32
Rank 2 Morale
N/A
Instant
60s 
Your entire group is healed for 159 health over 9 seconds.
Empowered Alteration



Tactic
33
None
N/A
Passive
None
Leaping Alteration will also restore 48 Action Points over 9 seconds.

By Tzeentch's Will!



Tactic

35
None
N/A
Passive
None
Critical direct heals will increase your morale by 200. This effect will not trigger more than once every 3 seconds.
Tzeentch's Lash



Path of Witchcraft
35
30 AP
100 ft
1s
30s
Inflicts 48 Corporeal damage over 5 seconds and silences the target, preventing them from using any magic.

Suppressing The Fragile Unbelievers



Morale

36
Rank 3 Morale
N/A
Instant
60s
You silence disbelievers and inflict 161 damage over 7 seconds within 30 feet around you.
Drink Deeply



Tactic
37
None
N/A
Passive
None
Tzeentch's Cordial will now heal an additional 24 health after the effect ends.

Waves of Chaos



Tactic

39
None
N/A
Passive
None
Rituals will now pulse damage to all targets within 20 feet every 3 seconds based on the Mastery level of the Ritual.
Mark of Remaking



Core
40
25 AP
100 ft
Instant
10m
The group member bearing this Mark can resurrect themselves if killed in the next 10 minutes. In addition, the bearer's Toughness is increased by 107 for 1 hour.

A player may only bear a single Mark at a time.

Alter Fate



Morale

40
Rank 4 Morale
N/A
Instant
60s
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 damage over 9 seconds, and they will deal 20% more damage for 10 seconds.

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