Posted September 24th, 2008 by Ralsu
By Danny "Ralsu" Gourley
|
It's a spider. Really. Look closer. |
Graphics
Graphics in Red Stone
are like those of the
16-bit console era. Sure, it's a 2D game (released in 2007), but it
looks ten years old at least. It's hard to make out details on the
creatures and skills in the 800 by 600 resolution. If this game were
released 10 years ago, I would have thought the graphics were poor even
then but would not have let that hold me back. To see a game look like
this now is hard to accept.
Gameplay
Red Stone
gives players a fairly traditional role-playing experience in the
start. After a brief tutorial, players land in Brunenstig, the first
major town, where players begin investigating rumors of the Red Stone.
It's standard fare, but that does not mean it is bad.
|
Red Stone uses some nice touches to tell the story. |
Players who explore will be rewarded by finding more quests and items. Following a quest in the log is pretty easy, and the game gives an on-screen indicator as quest items drop from slain enemies.
The fact that each player character is two classes provides some flexibility even if it can be a bit confusing. My Princess seemed to be a ranged fighter, using slings in the beginning. Her skill tree showed me that I could learn some skills to deflect enemy aggression and just cause a little havoc in general. The Little Witch half of my character seemed like the Dirge from EverQuest 2; the skills for that class were all about crippling the enemies attack and defense and making it easier for a party to win. This was a little puzzling to me, as the Princess would be best built as a ranged damage per second (DPS) fighter while the Little Witch is a support caster.
Parting Thoughts
Honestly, it was hard for me to look beyond the graphics in Red Stone. I am
willing to be forgiving of a game with mediocre graphics if it has a
good story. Magic World Online
has been on my Top
Ten Free-to-Play Games list from the outset. But the graphics
in Red Stone
are from a different era and are hard to excuse. Furthermore, I felt
the game played ploddingly, like a single player role-playing game
might. I can't imagine what it must feel like when the grind sets in
during the middle levels.
The story in Red Stone seems worth a look, and if you are nut for the Diablo type of games, this one might be a fun way to kills some hours (and monsters). Even so, too many other games offer a prettier package with quality gameplay to make Red Stone a major factor for me.
Disclaimer: The opinions, beliefs and viewpoints expressed are those of the author and do not necessarily reflect the opinions, beliefs and viewpoints of the Ten Ton Hammer network or staff.
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