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Warhammer Online: Shaman Abilities - Levels 21 to 40

Posted September 26th, 2008 by Dalmarus

Shaman Abilities List

Levels 21 to 40


Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Shaman Guide  |  Shaman Abilities: Levels 1 to 20  |  Shaman Masteries


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Green Cleanin'



Tactic
21
None
N/A
Passive
None
If Greener 'n Cleaner successfully removes an effect from an ally, then they will also regain 36 health over 9 seconds.

RUN AWAY!



Tactic

23
None
N/A
Passive
None
Any time you are hit, there is a 25% chance that your movement speed will be increased by 30% for 5 seconds.
Divine Protection



Morale
24
Rank 3 Morale
N/A
Instant
60s
Everyone in your group is surrounded by a protective shield which will absorb a large amount of damage from melee abilities.

Subtlety



Tactic

25
None
N/A
Passive
None
All of your heals will cause enemy monsters to hate you 25% less than normal.
Eeeek!



Core
25
55 AP
N/A
Instant
60s
You, and all enemies near you, are blasted with Waaagh!, knocking away players and knocking monsters down.

Extra Special Mushrooms



Tactic

27
None
N/A
Passive
None
Increases your chance to critically heal by 10%.
Gork Sez Stop



Morale
28
Rank 1 Morale
100 ft
Instant
60s
Your target suffers 80 damage over 2s. If the target moves, the duration is restarted.

Restorative Burst



Tactic

29
None
N/A
Passive
None
Any time one of your direct healing effects critically heals an ally, you will regain 160 Action Points over 3 seconds.
Stop Hittin' Me!



Path of Gork
30
40 AP
N/A
Instant
30s
Your chance to disrupt attacks is increased by 5%, and you Detaunt all enemies within 30 feet for 10 seconds, making them hate you less and causing them to deal 50% less damage to you. If you attack anyone that you have Detaunted, the effect will immediately end.

Dat Makes Me Dizzy



Tactic

31
None
N/A
Passive
None
You can now resurrect allies instantly, but you are stunned for 3 seconds after casting.
Breath of Mork



Morale
32
Rank 2 Morale
150 ft
Instant
60s
Heals your target for 66 health every 3 seconds over 9 seconds. Each pulse also heals those around the target within 30 feet.

Mork Is Watchin'



Tactic

33
None
N/A
Passive
None
Increases your chance to critically hit enemies by 10%.
You Got Nuthin!



Path of Da Green
35
25 AP
100 ft
1s
30s
*Gork's Waaagh! reduces cast time.*

Deals 25 Elemental damage and silences your target, making them unable to use magic for 5 seconds.

Ain't Done Yet!



Tactic

35
None
N/A
Passive
None
Spells that spend Waaagh! have a 10% chance to not expend when used.
You Weren't Using Dat



Morale
36
Rank 3 Morale
N/A
Instant
60s
Removes 100 AP from each enemy within 30 feet, and gives 50% of the stolen AP to you.

Get Movin'!



Tactic

37
None
N/A
Passive
None
Any time one of your groupmatess damages an enemy with "Ere We Go, they will gain 150 points of Morale.
Git Outta Here!


Tactic

39
None
N/A
Passive
None
Reduces Eeeek!'s cooldown time by 40 seconds.

Scuse Me!



Path of Gork

40
45 AP
N/A
2s
10s
*Gork's Waaagh! reduces cast time.*

A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 33 Elemental damage and reducing their Elemental resistance by 4 for 20 seconds.
Alter Fate



Morale
40
Rank 4 Morale
N/A
Instant
60s
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 health over 9 seconds, and they will deal 20% more damage for 10 seconds.

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