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Warhammer Online: Black Orc Abilities - Levels 1 to 20

Updated Thu, Dec 17, 2009 by Dalmarus

Black Orc Abilities List

Levels 1 to 20



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Black Orc Guide | Black Orc Abilities: Levels 21 to 40


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Clobber



Path of Da' Toughest
1
35 AP
5 ft
Instant
None
*Leads to da' Gud Plan!*

Slashes for 20 damage, and generates extra hate against monsters.
Lob Choppa



Core
1
20 AP
5-65 ft
1s
None
A basic throwing attack that inflicts 10 damage. Has a chance to deal 90 damage to a severely wounded target if you are behind them.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Trip 'Em Up



Path of Da' Brawler
2
25 AP
5 ft
Instant
5s
*Needs da' Gud Plan!*

*Leads to da' Best Plan!!*

Deals 48 damage over 10 seconds. Snares target by 40% for 10 seconds.

Skull Thumper



Path of Da' Brawler
3
None
5 ft
Instant
None
*Needs da' Best Plan!!*

*No Plan after dis!*

Deals 25 Damage.
Da Toughest!



Path of Da' Toughest
4
55 AP
N/A
Instant
None
*War Bellow*

A grand warcry to proclaim yourself da toughest! All attacks gain a 25% chance to increase your wounds by 3 for 10 seconds. You will be healed by the amount increased.
You may only have 1 War Bellow active at a time.
Follow 'me Lead



Path of Da' Boss
5
35 AP
5 ft
Instant
None
*Leads to da' Gud Plan!*

Deals 15 damage. Buffs Defensive Target's Weapon Skill by 3 for 20 seconds.
Tuffer 'n Nails



Path of Da' Toughest
6
30 AP
5 ft
Instant
None
*Needs da' Gud Plan!*

*Leads to da' Best Plan!!*

Deals 20 damage. Increases Armor by 24 for 20 seconds.
Taunt



Core
7
20 AP
65 ft
Instant
15s
You enrage your opponent, interrupting any currently building abilities and forcing monsters to attack you. While taunted, your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Da Big Un'



Path of Da' Boss
8
None
N/A
Instant
None
*Requires Great Weapon*

*Needs da' Best Plan!!*

*No Plan after dis!*

Deals 10 damage to all targets 65 feet in front of you.
Demolishing Strike



Morale
8
Rank 1 Morale
5 ft
Instant
60s
A powerful melee attack that reduces armor by 26 and deals 120 damage over 15 seconds.

Right in Da Jibblies



Path of Da' Toughest

9
35 AP 5 ft
Instant
20s
*Needs da' Gud Plan!*

*Leads to da' Best Plan!!*

Deals 25 damage. Reduces target's Weapon Skill by 3 for 20 seconds.

Save Da Runts



Core

10
None
150 ft
Instant
None
*Only usable on other players*

You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer and all hate that they cause will be split evenly between the two of you.
Hold The Line!



Core
10
20 AP/Sec
N/A
Instant
None
*Requires Shield*

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked upon them 3 times. This effect will end if you break your concentration, or run out of action points.

Get 'Em



Core

10
25 AP
N/A
Instant
60s
An encouraging bellow that causes your group's Action Points to regenerate 20% faster for 15 seconds.
I'm Da Biggest



Tactic
11
None
N/A
Passive
None
Increases your Wounds by 4.

Shield Wall



Morale

12
Rank 2 Morale
N/A
Instant
60s
*Requires Shield*

Increases your chance to block by 100% for 10 seconds.
Wot Armor?



Path of Da' Brawler
12
30 AP
5 ft
Instant
None
*Leads to da' Gud Plan!*

Deals 10 damage. Reduces armor by 25% for 20 seconds. Effect can be stacked up to 5 times, and each additional application increases the effect by 12%.

Focused Offense



Tactic

13
None
N/A
Passive
None
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.

Da Biggest!



Path of Da' Brawler

14
55 AP
N/A
Instant
None
A mighty warcry that weakens your foes and gives you their strengths. All you melee attacks gain a 25% chance to randomly steal 3 stat points from targets within 30 feet of you for 10 seconds.
You may only have 1 War Bellow active at a time.

'Ave Another One



Tactic

15
None
N/A
Passive
None
Follow ‘me Lead will deal an additional 45 damage over 5 seconds.
Savin/ Me Hide



Path of Da' Toughest
16
None
5 ft
Instant
None
*Needs da' Best Plan!!*

*No Plan after dis!*

Deals 20 damage. Increases Toughness by 3 for 20 seconds.

Champion's Challenge



Morale

16
Rank 1 Morale
5 ft
Instant
60s
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
Don't Bother Me None



Tactic
17
None
N/A
Passive
None
Increases your Spirit resistance by 6.

Big Slash



Path of Da' Brawler

18
40 AP
5 ft
Instant
10s
*Needs da' Gud Plan!*

*Leads to da' Best Plan!!*

Deals 25 damage to targets 10 feet from you, and knocks them back.
Juggernaut



Core
18
45 AP
N/A
Instant
60s
You become filled with unstoppable power, removing all snaring, rooting, stunning, and disarming effects.

Challenge



Core

20
30 AP
N/A
Instant
30s
You challenge all opponents in front of you, forcing them to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Raze



Morale
20
Rank 2 Morale
N/A
Instant
60s
Repeatedly attack all enemies in front of you, inflicting 40 damage every seconds for 3 seconds, up to 65 feet away.


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