Warhammer Online: Black Orc Abilities - Levels 21 to 40

Black Orc Abilities List
Black Orc Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Black Orc Guide | Black Orc Abilities: Levels 1 to 21


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION

Lookin' For Opp'tunity



Tactic

21
None
N/A
Passive
None
Clobber now removes 6 percentage points from your opponent's Morale.
Shatter Enchantment



Core
22
25 AP
5 ft
Instant
5s
*Target must have an Enchantment*

A shattering attack that removes one enchantment from your enemy and does 10 damage.

Stab You Gooder



Tactic

23
None
N/A
Passive
None
All of your critical hits will deal 50% more bonus critical damage.
Distracting Bellow



Morale
24
Rank 3 Morale
100 ft
Instant
60s
A loud shout that startles your target and all enemies within 30 feet of them, reducing their damage by 50% for 10 seconds.

Menace



Tactic

25
None
N/A
Passive
None
Enemy monsters will hate you 100% more than normal on all attacks.
Da Greenest



Path of Da' Boss
25
55 AP
N/A
Instant
None
*War Bellow*

A Waaaghy bellow that raises resistances when hit. Incoming attacks have a 25% chance to increases your resistance against that type of damage by 9 for 10 seconds. Physical damage will increase armor by24 for 10 seconds.
You may only have 1 War Bellow active at a time.

Good Wif Shield



Tactic

27
None
N/A
Passive
None
Increases Block Chance by 10% when using a shield.
Quit Yer Squabblin'



Morale
28
Rank 1 Morale
N/A
Instant
60s
Everyone in group gains an additional 10% chance to Parry and Dodge for 30 seconds.

Unstoppable Juggernaut



Tactic

29
None
N/A
Passive
None
Juggernaut's cooldown is reduced to 20 seconds.
Where You Going?



Core
30
30 AP
N/A
Instant
60s
Effected opponents are rooted for 10 seconds and cannot move. There is a 50% chance of root breaking with every hit.

Dat Was Great!



Tactic

31
None
N/A
Passive
None
Increased the duration of "Wot Armor?" by 10 seconds, and adds 2 counters instead of 1.
Deafening Bellow!



Morale
32
Rank 2 Morale
N/A
Instant
60s
All targets within 30 feet of you are Silenced, unable to use Magic for 7 seconds.

Youz See Me Blok' Dat'?!



Tactic

33
None
N/A
Passive
None
Whenever you Block an attack you gain 4 percentage points worth of Morale. This effect will not trigger more than once every 3 seconds.
Bring 'Em On



Tactic
35
None
N/A
Passive
None
Whenever you Parry, you immediately put your "Best Plan" in motion.

Big Swing



Path of Da' Boss

35
40 AP
N/A
Instant
None
*Needs da' Gud Plan!*

*Leads to da' Best Plan!!*

Deals 20 damage to targets within 10 feet. Debuffs target's Strength by 3 for 20 seconds.

Walk it off!


Morale

36
Rank 3 Morale
N/A
Instant
60s
Everyone in your group gains 3 Toughness for 15 seconds.

Loudmouth



Tactic

37
None
N/A
Passive
None
War Bellows (Da Biggest, Da Toughest, Da Greenest) now also deal 20 damage to your offensive target.
Can Youz Hear Me Now?



Tactic
39
None
N/A
Passive
None
Cooldown on Shut Yer Face is reduced by 5 seconds and damage is increased to 25.

Shut Yer Face



Path of Da' Boss

40
30 AP
5 ft
Instant
20s
*Needs da' Best Plan!!*

*No Plan after dis!*

Deals 15 damage. Silences target for 5 seconds.
Immaculate Defense



Morale
40
Rank 4 Morale
N/A
Instant
60s
An impressive display of defense which reduces incoming damage by 75% for both you and all group members within 65 feet of you for 10 seconds.

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