Welcome Guest:

MMO Coverage

323 MMOGs and counting...
Become a Premium Member today!

Warhammer Online: Engineer Abilities - Levels 1 to 20

Posted October 5th, 2008 by Dalmarus

Engineer Abilities List

Levels 1 to 20



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Engineer Guide | Engineer Abilities: Levels 21 to 40


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Gun Blast



Path of the Rifleman
1
40 AP
5-100 ft
2s
None
A gun attack which deals 53 damage to your enemy.
Spanner Swipe



Core
1
35 AP
5 ft
Instant
None
You clobber your enemy with your spanner, dealing 25 damage. If the target is Hexed, then they will become snared, reducing their run speed by 40% for 10 seconds.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Firebomb



Path of the Grenadier
2
25 AP
65 ft
1s
None
You toss a grenade filled with flaming pitch which deals 30 Corporeal damage to your target.
Penetrating Round



Core
3
None
N/A
Instant
None
You build an upgrade into your Gun Turret. The Turret will now be able to blast the target with an armor-destroying round, dealing 13 damage and reducing their Armor by 24 for 20 seconds.
Gun Turret



Path of the Rifleman
3
110 AP
N/A
2s
5s
You construct a turret with a self-aiming gun which will fire at distant enemies.
Field Repair



Core
3
15 AP/Sec
20 ft
Instant
None
*Requires a Turret*

You focus on repairing your turret for up to 3 seconds, restoring 18 health to it every second. This effect will end of you lose your concentration or run out of action points.
Friction Burn



Path of Tinkerer
4
30 AP
N/A
Instant
10s
A powerful swipe with your spanner which smacks all enemies in front of you up to 30 feet away, dealing 45 Corporeal damage over 9 seconds.
Acid Bomb



Path of Grenadier
5
25 AP
65 ft
Instant
None
You toss a grenade which splatters a corrosive acid everywhere. Your target and all other enemies within 20 feet of them have Corporeal resistance reduced by 9 and suffer 56 Corporeal damage over 21 seconds.
Flamethrower



Core
6
None
N/A
Instant
None
You build an upgrade into your Flame Turret. The Turret will now be able to release a searing gout of flame, dealing 0 damage to all targets in front of the turret up to 0 feet away.
Flame Turret



Path of the Tinkerer
6
110 AP
N/A
2s
5s
You construct a turret with a self-firing flamethrower which will attack enemies at close range.
Blunderbuss Blast



Path of the Tinkerer
6
35 AP
N/A
Instant
None
You fire a blast of short-range pellets which deal 15 damage to all enemies in front of you, up to 40 feet away.
Addling Shot



Core
7
20 AP
100 ft
Instant
15s
You Detaunt your target, making them hate you less and causing them to deal 50% less damage to you for 15 seconds. If you attack anyone that you have Detaunted, the effect will immediately end.
Shock Grenade



Core
8
None
N/A
Instant
None
You build an upgrade into your Bombardment Turret. The Turret will now be able to fire a compact shot directly at the target which deals 20 Corporeal damage.
Bombardment Turret



Path of Grenadier
8
110 AP
N/A
2s
5s
You construct a turret with an auto-firing grenade launcher which will attack enemies at a moderate range.
Point-Blank



Morale
8
Rank 1 Morale
65 ft
Instant
60s
A mid-range attack that deals 80 damage and knocks targeted player away. Monsters will be knocked down.
Incendiary Rounds



Path of the Rifleman
9
40 AP
5-100 ft
Instant
10s
You fire bullets that burst into flame when they strike the enemy, dealing 105 Corporeal damage over 15 seconds.
Barbed Wire



Core
10
30 AP
N/A
Instant
20s
You fling coils of barbed wire all around you, rooting all enemies within 30 feet in place for 10 seconds. There is a 50% chance of the root breaking with every hit.
Flak Jacket



Core
11
35 AP
N/A
2s
None
You don an experimental suit of protective gear, increasing your Armor by 22 for up to 1 hour. This effect will fade after you are hit 20 times. The armor just might be improved up to a proper Dwarf standard with only a few hundred years of further work and refinement.
Stoutness of Stone



Tactic
11
None
N/A
Passive
None
You recover from Stuns and Knockdowns 50% quicker. You will still gain immunity based on the original duration.
Unshakable Focus



Morale
12
Rank 2 Morale
N/A
Instant
60s
A cold unyielding focus increases your damage by 100% for 7 seconds.
Hip Shot



Path of the Rifleman
12
35 AP
100 ft
Instant
10s
A quick shot from the hip which deals 30 damage. This attack may be used at close range.
High-Explosive Grenade



Core
13
None
N/A
Instant
None
You build an upgrade into Bombardment Turret. The Turret will now be able to launch a grenade packed with explosives at the target, dealing 13 Corporeal damage to the victim and all enemies within 20 feet of them.
Expert Skirmisher



Tactic
13
None
N/A
Passive
None
You deal 25% more damage when you are within 45 feet of your target, but 20% less damage when you are further than 45 feet away from them.
Flashbang Grenade



Path of the Grenadier
14
35 AP
65 ft
1s
10s
You toss a grenade which explodes with a burst of force, dealing 45 Corporeal damage to the target. The blinding flash interrupts the victim and all enemies within 20 feet of them.
Steam Vent



Core
15
None
N/A
Instant
None
You build an upgrade into your Flame Turret. The Turret will now be able to open its safety-release valves for up to 3 seconds, repeatedly dealing 10 Corporeal damage every 1 second to all targets within 30 feet.
Reinforced Casing



Tactic
15
None
N/A
Passive
None
Adds 4 Wounds to your turrets.
Concealment



Morale
16
Rank 1 Morale
N/A
Instant
60s
With luck and experience you are able to both Dodge and Disrupt all attacks against you for 7 seconds.
Fragmentation Grenade



Path of the Grenadier
16
40 AP
65 ft
1s
5s
You lob a grenade which shatters when it hits your enemy, dealing 100 Corporeal damage over 15 seconds to the target and all other enemies within 20 feet of them.
Machine Gun



Core
17
None
N/A
Instant
None
You build an upgrade into your Gun Turret. The Turret will now be able to fire a rapid series of shots at the target for up to 3 seconds, repeatedly dealing 0 damage twice per second.
Stubbornness



Tactic
17
None
N/A
Passive
None
Increases your Corporeal resistance by 6.
Land Mine



Path of the Tinkerer
18
50 AP
65 ft
1s
15s
You fling out a land mine which arms itself immediately and persists for up to 1 minute. The mine will detonate when an enemy gets too close, dealing 39 damage to all enemies within 30 feet and knocking them down for 2 seconds.
Steady Aim



Tactic
19
None
N/A
Passive
None
Increases your Ballistic skill by 4.
Concussion Grenade



Path of the Grenadier
20
30 AP
65 ft
1s
10s
You lob a grenade that releases a powerful shockwave on impact, dealing 45 Corporeal damage to your target and knocking them back a short distance. Monsters will be knocked down instead.
Focused Mind



Morale
20
Rank 2 Morale
N/A
Instant
None
For the next 10 seconds, you will remove and ignore any silencing, disarming, rooting, snaring effects and your abilities will build 50% faster and may not be set back.

No one has commented on this post yet. Be the first! »

Join Now!
  • delfina,
  • patm1975,
  • MissMacLeod,
  • Fresten,
  • and Azailfortis
recently became Premium Members and get first access to beta keys, contests, exclusive interviews and video, and can turn off ads. Why not join them?