Posted October 5th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Engineer
Guide |
Engineer
Abilities: Levels 21 to 40
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Path of the Rifleman |
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40 AP
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5-100 ft |
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Core |
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5 ft |
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![]() Core |
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N/A |
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Path of the Grenadier |
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65 ft |
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Core |
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N/A |
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Path of the Rifleman |
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N/A |
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Core |
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20 ft |
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You focus on repairing your turret for up to 3 seconds, restoring 18 health to it every second. This effect will end of you lose your concentration or run out of action points. |
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Path of Tinkerer |
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N/A |
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Path of Grenadier |
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65 ft |
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Core |
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N/A |
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Path of the Tinkerer |
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N/A |
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Path of the Tinkerer |
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N/A |
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Core |
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100 ft |
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Core |
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N/A |
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Path of Grenadier |
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N/A |
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Morale |
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65 ft |
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Path of the Rifleman |
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5-100 ft |
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Core |
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N/A |
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Core |
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N/A |
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Tactic |
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N/A |
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Morale |
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N/A |
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Path of the Rifleman |
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100 ft |
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Core |
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N/A |
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Tactic |
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N/A |
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Path of the Grenadier |
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65 ft |
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Core |
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N/A |
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Tactic |
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N/A |
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Morale |
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N/A |
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Path of the Grenadier |
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65 ft |
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Core |
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N/A |
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Tactic |
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N/A |
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Path of the Tinkerer |
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65 ft |
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Tactic |
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N/A |
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Path of the Grenadier |
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65 ft |
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Morale |
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N/A |
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