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Warhammer Online: Engineer Abilities - Levels 21 to 40

Updated Tue, Oct 07, 2008 by Dalmarus

Engineer Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Engineer Guide | Engineer Abilities: Levels 1 to 21


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Hand-Crafted Scope



Tactic
21
None
N/A
Passive
None
Increases your autoattack speed by 50% when using a gun.
Steam Vent



Core
21
None
N/A
Instant
None
You build an upgrade into your Flame Turret. The Turret will now be able to open its safety-release valves for up to 3 seconds, repeatedly dealing 10 Corporeal damage every 1 second to all targets within 30 feet.
Redeploy



Core
22
60 AP
N/A
Instant
20s
*Requires a Turret*

You activate your Turret's automatic redeployment mechanism, instantly moving it to your current location.
Ancestral Inheritance



Tactic
23
None
N/A
Passive
None
Increases your Armor by 16.
Explosive Shots



Morale
24
Rank 3 Morale
N/A
Instant
60s
All of your ranged attacks will explode for the next 10 seconds, dealing 40 damage to all enemies within 30 feet of your target.
This effect will not trigger more than once every second.
Clever Recovery



Tactic
25
None
N/A
Passive
None
If an enemy dodges any of your attacks, you will regain 75 Action Points.
This effect will not trigger more than once every 3 seconds.
Self-Destruct



Core
25
35 AP
100 ft
Instant
60s
*Requires a Turret*

You activate the self-destruct mechanism built into your turret, destroying the turret and knocking down all enemies within 30 feet of it for 5 seconds.
Concussive Mine



Tactic
27
None
N/A
Passive
None
When your Land Mine detonates, any enemy hit by the blast will become disoriented for 10 seconds, increasing the build time of their abilities by 1 second.
Autoloader



Morale
28
Rank 1 Morale
N/A
Instant
60s
You regain action points 30% faster for 10 seconds.
Burn Salve



Path of the Tinkerer
28
55 AP
N/A
Instant
None
You distribute burn salve to your group, increasing everyone's Elemental resistance by 6 for 1 hour.
Pierce Defenses



Tactic
29
None
N/A
Passive
None
If an enemy blocks, dodges, or parries any of your attacks, their chances to block, dodge, and parry will be reduced by 15% for 10 seconds.
Signal Flare



Path of the Rifleman
30
25 AP
100 ft
Instant
60s
You mark the enemy with a bright signal flare, dealing 112 damage over 21 seconds and reducing their chances to dodge or block attacks by 5%.
Steady Hand



Tactic
31
None
N/A
Passive
None
Reduces the chance that you'll be set back from taking damage by 50%.
Armored Plating



Morale
32
Rank 2 Morale
N/A
Instant
60s
Everyone in your group takes 20% less damage for 20 seconds.
Rune of Forging



Tactic
33
None
N/A
Passive
None
When you construct a turret, it will gain a protective barrier which will absorb up to 110 damage within the first 180 seconds.
Proximity Alarm



Tactic
35
None
N/A
Passive
None
Increases your chance to detect hidden enemies by 50% as long as you are standing within 20 feet of your turret.
Static Discharge



Path of the Tinkerer
35
35 AP
N/A
Instant
5s
You quickly trigger one of your many gadgets and release a sudden shockwave, dealing 25 Corporeal damage to all enemies within 30 feet.
Cannon Smash



Morale
36
Rank 3 Morale
100 ft
Instant
60s
A massive cannonball smashes into your target, dealing 240 damage and knocking them down for 5 seconds. The victim's armor is reduced by 35 for 30 seconds.
Tangling Wire



Tactic
37
None
N/A
Passive
None
After ending or being removed, Barbed Wire will now Snare targets by 40% and deal 30 damage over 5 seconds.
Coordinated Fire



Tactic
39
None
N/A
Passive
None
Signal Flare will now also cause the victim to suffer 15% more damage from all sources.
Focused Fire



Path of the Rifleman
40
25 AP/Sec
5-100 ft
Instant
8s
You focus all of your shots on your enemy for up to 3 seconds, dealing 30 damage to them every second. This effect will end if you lose your concentration or run out of action points.
Hail of Doom



Morale
40
Rank 4 Morale
100 ft
Instant
60s
You focus on a spot on the ground for up to 5 seconds, constantly shooting at all enemies within 30 feet of that area for 40 damage.

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