Posted October 5th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Engineer
Guide |
Engineer
Abilities: Levels 1 to 21
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Tactic |
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N/A |
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Core |
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N/A |
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Core |
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N/A |
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You activate your Turret's automatic redeployment mechanism, instantly moving it to your current location. |
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Tactic |
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N/A |
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Morale |
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N/A |
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This effect will not trigger more than once every second. |
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Tactic |
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N/A |
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This effect will not trigger more than once every 3 seconds. |
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Core |
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100 ft |
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You activate the self-destruct mechanism built into your turret, destroying the turret and knocking down all enemies within 30 feet of it for 5 seconds. |
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Tactic |
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N/A |
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Morale |
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N/A |
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Path of the Tinkerer |
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N/A |
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Tactic |
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N/A |
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Path of the Rifleman |
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100 ft |
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Tactic |
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N/A |
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Morale |
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N/A |
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Tactic |
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N/A |
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Tactic |
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N/A |
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Path of the Tinkerer |
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N/A |
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Morale |
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100 ft |
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Tactic |
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N/A |
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Tactic |
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N/A |
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Path of the Rifleman |
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5-100 ft |
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Morale |
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100 ft |
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