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Warhammer Online: Archmage Abilities - Levels 21 to 40

Updated Sun, Oct 12, 2008 by Dalmarus

Archmage Abilities List

Levels 21 to 40



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Archmage Guide | Archmage Abilities: Levels 1 to 20


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Isha's Encouragement



Tactic
21
None
N/A
Passive
None
Abilities which consume Force or Tranquility have a 20% chance to not expend any points.
Discerning Offense



Tactic
23
None
N/A
Passive
None
Your attacks have a 10% reduced chance to be defended against.
Divine Protection



Morale
24
Rank 3 Morale
N/A
Instant
60s
Everyone in your group is surrounded by a protective shield, which will absorb a large amount of damage from melee abilities.
Subtlety



Tactic
25
None
N/A
Passive
None
All of your heals will cause enemy monsters to hate you 25% less than normal.
Wind Blast



Core
25
40 AP
N/A
Instant
60s
You call forth a powerful gust of wind which slams into all enemies in front of you, knocking away players and knocking monsters down. Anyone hit by the wind becomes snared, reducing their run speed by 20% for 10 seconds.
Master of Tranquility



Tactic
27
None
N/A
Passive
None
Increases your chance to critically heal by 10%.
Isha's Ward



Morale
28
Rank 1 Morale
N/A
Instant
60s
You gain a shield that absorbs 60 damage for 60 seconds.
Restorative Burst



Tactic
29
None
N/A
Passive
None
Any time one of your direct healing effects critically heals an ally, you will regain 160 Action Points over 3 seconds.
Storm of Cronos



Path of Asuryan
30
45 AP
N/A
2s
30s
*Tranquility reduces cast time*

*Builds Force*

A cone of energy strikes enemies in front of you, up to 65 feet away, dealing 33 Spirit damage and reducing their Spirit resistance by 5 for 20 seconds.
Hurried Restoration



Tactic
31
None
N/A
Passive
None
Gift of Life now resurrects allies instant, but stuns you for 3 seconds.
Blinding Light



Morale
32
Rank 2 Morale
100 ft
Instant
60s
For 5 seconds, your target and all other enemies within 30 feet of them will take an additional 1 second to build up all abilities.
Master of Force



Tactic
33
None
N/A
Passive
None
Increases your chance to critically hit enemies by 10%.
Law of Gold



Path of Vaul
35
25 AP
100 ft
1s
30s
*Tranquility reduces cast time*

*Builds Force*

Deals 25 Spirit damage and silences your target, making them unable to use magic for 5 seconds.
Transfer Magic



Tactic
35
None
N/A
Passive
None
Drain Magic will now also grant 50 Action Points to your defensive target.
Arcane Suppression



Morale
36
Rank 3 Morale
N/A
Instant
60s
Knocks back all enemies within 20 feet and Silences them, making them unable to use magic for 3 seconds.
Run Between Worlds



Tactic
37
None
N/A
Passive
None
Reduces the cooldown time for Walk Between Worlds by 40 seconds.
Desperation



Tactic
39
None
N/A
Passive
None
Your healing abilities become 40% more effective when the target is below 25% hit points.
Dissipating Energies



Path of Vaul
40
50 AP
100 ft
2s
60s
*Tranquility reduces cast time*

*Builds Force*

A groupmate becomes surrounded by dangerous energies for 10 seconds. Every 2 seconds, all enemies within 30 feet of them will suffer 19 Spirit damage.
Alter Fate



Morale
40
Rank 4 Morale
N/A
Instant
60s
Resurrects all groupmates within 30 feet. Anyone who is brought back from the dead will also be healed for 160 over 9 seconds, and they will deal 20% more damage for 10 seconds.

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