Posted October 12th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Swordmaster
Guide |
Swordmaster
Abilities: Levels 21 to 40
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Path of Hoeth |
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35 AP
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5 ft |
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A quick precision slash that calls out the enchantment in your blade dealing 15 Spirit damage. |
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Core |
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5-65 ft |
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![]() Core |
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N/A |
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Path of Khaine |
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5 ft |
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*Leads to Perfect Balance* A rapid slash to your opponents legs that deals 45 damage over 10 seconds and snares them by 40% for 10 seconds. |
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Path of Khaine |
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5 ft |
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*Leads to Normal Balance* A powerful slash that deals 20 Spirit damage. |
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Path of Vaul |
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5 ft |
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*Leads to Perfect Balance* A guarded strike that deals 20 damage and improves your chance to parry by 25% for 5 seconds. |
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Path of Vaul |
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N/A |
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You may only have 1 Blade Enchantment active at a time. |
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Path of Vaul |
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5 ft |
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A swift attack that deals 10 damage and Cripples for an additional 20 damage over 5 seconds. Monsters struck with this technique will hate you even more. |
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Core |
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65 ft |
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Path of Khaine |
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5 ft |
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None |
A fierce attack that deals 20 damage and cannot be Blocked or Parried. |
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Morale |
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5 ft |
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Path of Khaine |
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N/A |
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You may only have 1 Blade Enchantment active at a time. |
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Core |
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N/A |
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You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times. This effect will end if you break your concentration, or run out of action points. |
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Core |
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150 ft |
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You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will redirected to you. |
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Tactic |
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N/A |
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Morale |
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N/A |
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Increases your chance to block by 100% for 10 seconds. |
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Path of Vaul |
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5 ft |
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*Leads to Perfect Balance* An overpowering strike that deals 25 damage and decreases your opponent's morale by 100. |
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Tactic |
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N/A |
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Path of Hoeth |
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5 ft |
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*Leads to Normal Balance* The magic from your blade is released in a staggering explosion that deals 20 damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by 9 for 20 seconds. |
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Tactic |
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N/A |
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Path of Hoeth |
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N/A |
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*Leads to Perfect Balance* You execute a quick spin rending the air around you and producing a magical shockwave that deals 15 damage to all opponents within 10 feet of you. |
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Morale |
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5 ft |
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Tactic |
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N/A |
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Path of Vaul |
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5 ft |
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*Leads to Normal Balance* You release two rending blows that deal 15 Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%. |
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Core |
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N/A |
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Tactic |
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N/A |
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Core |
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N/A |
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This effect will fade after 15 seconds or after your opponent has hit you 3 times. |
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Morale |
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N/A |
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