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Warhammer Online: Swordmaster Abilities - Levels 1 to 20

Posted October 12th, 2008 by Dalmarus

Swordmaster Abilities List

Levels 1 to 20



Action Points = AP

Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.

Swordmaster Guide | Swordmaster Abilities: Levels 21 to 40


NAME
RANK
COST
RANGE
CAST TIME
COOLDOWN
DESCRIPTION
Ensorcelled Blow



Path of Hoeth
1
35 AP
5 ft
Instant
None
*Leads to Improved Balance*

A quick precision slash that calls out the enchantment in your blade dealing 15 Spirit damage.
Throw



Core
1
20 AP
5-65 ft
1s
None
A basic throwing attack that inflicts 10 damage. Has a chance to deal 90 damage to a severely wounded target if you are behind them.
Flee



Core
1
All AP
N/A
Instant
30s
You run away in a mad panic increasing your run speed by 30 for 10 seconds.
Quick Incision



Path of Khaine
2
25 AP
5 ft
Instant
5s
*Requires Improved Balance*

*Leads to Perfect Balance*

A rapid slash to your opponents legs that deals 45 damage over 10 seconds and snares them by 40% for 10 seconds.
Blurring Shock



Path of Khaine
3
None
5 ft
Instant
None
*Requires Perfect Balance*

*Leads to Normal Balance*


A powerful slash that deals 20 Spirit damage.
Eagle's Flight



Path of Vaul
4
35 AP
5 ft
Instant
None
*Requires Improved Balance*

*Leads to Perfect Balance*

A guarded strike that deals 20 damage and improves your chance to parry by 25% for 5 seconds.
Phantom's Blade



Path of Vaul
5
55 AP
N/A
Instant
None
You enchant your blade with the spirits of the dead. All your melee attacks have a 25% chance to activate a shield that absorbs up to 45 damage over 10 seconds.

You may only have 1 Blade Enchantment active at a time.
Graceful Strike



Path of Vaul
6
35 AP
5 ft
Instant
None
*Leads to Improved Balance*

A swift attack that deals 10 damage and Cripples for an additional 20 damage over 5 seconds. Monsters struck with this technique will hate you even more.
Taunt



Core
7
20 AP
65 ft
Instant
15s
You enrage your opponent, interrupting any curretnly building abilities and forcing monsters to attack you. while taunted your opponent will take 30% more damage from your attacks. This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Gryphon's Lash



Path of Khaine
8
40 AP
5 ft
Instant
None
*Leads to Improved Balance*

A fierce attack that deals 20 damage and cannot be Blocked or Parried.
Demolishing Strike



Morale
8
Rank 1 Morale
5 ft
Instant
60s
A powerful melee attack that reduces armor by 26 and deals 120 damage over 15 seconds.
Nature's Blade



Path of Khaine
9
55 AP
N/A
Instant
None
You enchant your blade with the spirit of nature. All your melee attacks gain a 25% chance to randomly steal 3 stat points from targets within 30 feet of you for 10 seconds.

You may only have 1 Blade Enchantment active at a time.
Hold the Line!



Core
10
20 AP/Sec
N/A
Instant
None
*Requires Shield*

You focus your defenses against enemy fire, increasing your chances to dodge and disrupt by 45% for 12 seconds. You will also defend all allies behind you, up to 40 feet away, increasing their chances to dodge and disrupt by 15% as long as they remain at your back. Allies may have this effect stacked on them up to 3 times.
This effect will end if you break your concentration, or run out of action points.
Guard



Core
10
None
150 ft
Instant
None
*Only usable on other players*

You defend one of your allies and try to take attacks meant for them. As long as you are within 30 feet of them, any damage that they suffer will be split evenly between the two of you, and 35% of all hate that they cause will redirected to you.
Centuries of Training



Tactic
11
None
N/A
Passive
None
Upon striking a target, there is a 25% chance to inflict an additional 20 damage over 5 seconds.
Shield Wall



Morale
12
Rank 2 Morale
N/A
Instant
60s
*Requires Shield*

Increases your chance to block by 100% for 10 seconds.
Intimidating Blow



Path of Vaul
12
40 AP
5 ft
Instant
5s
*Requires Improved Balance*

*Leads to Perfect Balance*

An overpowering strike that deals 25 damage and decreases your opponent's morale by 100.
Focused Offense



Tactic
13
None
N/A
Passive
None
You deal 15% more damage and all enemy monsters will hate you 15% less than normal, but your armor is reduced by 33%.
Wrath of Hoeth



Path of Hoeth
14
None
5 ft
Instant
None
*Requires Perfect Balance*

*Leads to Normal Balance*

The magic from your blade is released in a staggering explosion that deals 20 damage to all opponents within 30 feet. In addition your opponent's Spiritual resistance will be reduced by 9 for 20 seconds.
Ensorcelled Agony



Tactic
15
None
N/A
Passive
None
Ensorcelled Blow will now cause an additional 30 Spiritual damage over 15 seconds.
Gusting Wind



Path of Hoeth
16
35 AP
N/A
Instant
10s
*Requires Improved Balance*

*Leads to Perfect Balance*

You execute a quick spin rending the air around you and producing a magical shockwave that deals 15 damage to all opponents within 10 feet of you.
Champion's Challenge



Morale
16
Rank 1 Morale
5 ft
Instant
60s
Both you and your target are held tightly in place for 10 seconds, and neither one of you can move. This effect cannot be dispelled or broken.
Bend the Winds



Tactic
17
None
N/A
Passive
None
Increases your Elemental resistance by 6.
Dragon's Talon



Path of Vaul
18
None
5 ft
Instant
None
*Requires Perfect Balance*

*Leads to Normal Balance*


You release two rending blows that deal 15 Spirit damage each, crippling your target for 4 seconds and reducing the damage they deal with every attack by 20%.
Juggernaut



Core
18
45 AP
N/A
Instant
60s
You become filled with unstoppable power, removing all snaring, rooting, silencing, and disarming effects.
Rugged



Tactic
19
None
N/A
Passive
None
Increases Toughness by 4.
Challenge



Core
20
30 AP
N/A
Instant
30s
You challenge all opponents in front of you, forcing monsters to attack you. While challenged, your opponents will deal 30% less damage to everyone other than you.
This effect will fade after 15 seconds or after your opponent has hit you 3 times.
Raze



Morale
20
Rank 2 Morale
N/A
Instant
60s
Repeatedly attack all enemies in front of you, inflicting 40 damage every second for 3 seconds, up to 65 feet away.


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