Posted October 12th, 2008 by Dalmarus
Action Points = AP
Note: All damage and cost numbers scale with rank. The numbers noted here are for comparison value only.
Swordmaster
Guide |
Swordmaster
Abilities: Levels 1 to 20
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Tactic |
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N/A |
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Core |
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5 ft |
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A shattering attack that removes one Enchantment from your enemy and does 10 damage. |
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Tactic |
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N/A |
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Morale |
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100 ft |
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Tactic |
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N/A |
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Path of Hoeth |
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N/A |
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You may only have 1 Blade Enchantment active at a time. |
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Tactic |
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N/A |
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Morale |
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N/A |
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Tactic |
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N/A |
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Core |
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N/A |
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Tactic |
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N/A |
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Morale |
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N/A |
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Tactic |
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N/A |
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Tactic |
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N/A |
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Path of Hoeth |
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5 ft |
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*Leads to Perfect Balance* When your blade hits your opponent it releases a blinding flash of light that deals 25 damage, and disorients your target for 5 seconds, increasing their build times by 1 seconds. |
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Morale |
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N/A |
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Tactic |
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N/A |
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Tactic |
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N/A |
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Path of Khaine |
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N/A |
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You spin your greatsword with astounding speed forming a wall of steel between you and your opponent, increasing your chance to Dodge, Disrupt, and Parry attacks by 50% and whenever you defend an attack you, will reflect back 20 damage. |
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Morale |
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N/A |
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