The latest Developer Diary at GameSpot is now online, where Senior Designer David Eckelberry describes the life of a game designer on Dungeons & Dragons™ Online: Stormreach™. Here's a snippet:


Most of the "big" design work on Dungeons & Dragons Online is, thankfully for this stage of the project, complete. That means the fundamentals of the game for release are done: character classes, races, skills, spells, monsters, treasure effects, and the like. With that said, my job is nowhere near complete.






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Last Updated: Mar 13, 2016

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Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.

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