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2.01.07 - SHM Spells List 1-25

Updated Fri, Jan 02, 2009 by Shayalyn

Shaman Spell List

Level 1-25

Collected by Zinn
Revised by Ralsu






Shaman Class Guide
Spells Level 1-25
Spells Level 26-50







KNOWN SPELLS: Level 1-25

Level 1

Spirit Strike I Deals minor Spirit direct damage and debuffs enemy’s spiritual resistance for 30 seconds. Causes Shaken vulnerability and exploits Chilled vulnerability.
Remedy I Heals defensive target.  Fast 1.5 second casting time.

Level 2

Flesh Rot I Deals decent damage over 24 seconds to a single target.

Level 4

Strike of Skamadiz I Deals 150% weapon damage plus decent damage. Causes Shaken vulnerability and exploits Bleeding vulnerability. 12 seconds recast.
Oracle’s Sight I Buffs an ally, increasing energy by a small amount and lowering the cast time of all spells by 20%.
Infusion I Increases an ally’s max hit points and Armor Class (AC) by a small amount.

Level 6

Spirit Strike II Deals minor Spirit direct damage and debuffs enemy’s spiritual resistance for 30 seconds. Causes Shaken vulnerability and exploits Chilled vulnerability.
Winter's Roar I Instant cast. Freezes enemy for 3 seconds and causes cold damage. Causes Lethargic vulnerability and exploits Burning vulnerability.
Restoration I Heals defensive target for a large amount. Slow 3 second casting time.

Level 8

Spirit of Rakurr I (SoR) Increases movement speed by 30% and increases mounted speed by 5%.
Flesh Rot II Deals decent damage over 24 seconds to a single target.
Hoarfrost I Chills your opponent to the bone, inflicting decent cold damage over 24 seconds and reducing cold resistance.
Remedy II Heals defensive target. Fast 1.5 second casting time.
Grasp of Goromund I Single target root.  Immobilizes enemy for 30 seconds.  Incoming damage has a chance of breaking the effects of the root.

Level 10

Lethargy I Slows enemy’s attack speed by 16% for 60 seconds.
Umbra Burst I Strikes your opponent with spiritual energy, dealing high damage (spirit finisher).
Spirit Call Revives fallen target. Cannot be used in combat.
Summon Spirit Orb Summons a Spirit Orb which can be used to revive a fallen Shaman. The Spirit Orb cannot be used in combat.
Purge I Removes or partially removes minor poisons and diseases from an ally.
Weak Spirit Bond: Skamadiz Increases melee damage by 5%.

Level 12

Strike of Skamadiz II Deals 150% weapon damage plus decent damage. Causes Shaken vulnerability and exploits Bleeding vulnerability.
Spirit Strike III Deals Spirit direct damage and debuffs enemy’s spiritual resistance for 30 seconds. Causes Shaken vulnerability and exploits Chilled vulnerability.
Hero's Call Summons a group mate to your side. There are distance restrictions and this spell can only be used in certain areas such as caves and dungeons. Cannot be used in combat.
Weak Spirit Bond: Krigus Decreases energy and endurance costs by 5%.

Level 14

Hammer of Krigus I Deals a little melee damage and reduces target's strength and constitution by for 30 seconds. 12 seconds recast.
Boon of Boqobol Grants an ally the ability to breathe underwater for 60 minutes.
Oracle’s Sight II Buffs an ally, increasing energy by a small amount and lowering the cast time of all spells by 20%.
Infusion II Increases an ally’s max hit points and Armor Class (AC) by a small amount.
Flesh Rot III Deals decent damage over 24 seconds to a single target.
Restoration II Heals defensive target for a large amount. Slow 3 second casting time.
Ancestor’s Gift I Heals all allies within 10 meters for a decent amount. 2 Second cast time.
Panacea I Instant small heal that adds a protective rune to your ally that will ward off damage for 4 seconds. The Shaman can only cast this heal on same target once every 30 seconds. Recast is 30 seconds.
Weak Spirit Bond: Nag-Suul Increases spell damage by 15%.

Level 16

Winter's Roar II Instant cast. Freezes enemy for 3 seconds and causes cold damage. Causes Lethargic vulnerability and exploits Burning vulnerability.
Remedy III Heals defensive target. Fast 1.5 second casting time.

Level 18

Ritual of Sacrifice I Allows you to sacrifice 80 hit points to get 40 energy. 1 Second cast time.
Hoarfrost II Chills your opponent to the bone, inflicting cold damage over 24 seconds and reducing cold resistance.
Umbra Burst II Strikes your opponent with spiritual energy, dealing high damage (spirit finisher).
Spirit Strike IV Deals Spirit direct damage and debuffs enemy’s spiritual resistance for 30 seconds. Causes Shaken vulnerability and exploits Chilled vulnerability.
Life Ward I Heals your defensive target for a small amount and applies a ward that will heal as damage is taken. Up to 50 damage can be healed per attack.  The shield dissipates after healing for 500 damage. 2.5 second cast time.
Strike of Skamadiz III Deals 150% weapon damage plus additional damage. Causes Shaken vulnerability and exploits Bleeding vulnerability. 12 seconds recast.

Level 20

Lethargy II Slows enemy’s attack speed by 18% for 60 seconds.
Flesh Rot IV Deals damage over 24 seconds to a single target.
Purge II Removes or partially removes poisons and diseases from an ally.

Level 22

Bite of Nag Suul I Inflicts some melee damage and decent additional damage over 40 seconds. 12 seconds recast.
Hammer of Krigus II Deals some melee damage and reduces target's strength and constitution for 30 seconds. 12 seconds recast.
Gelid Blast I Blasts your opponent with freezing wind, dealing high damage and decent additional damage over 16 seconds (cold finisher).
Restoration III Heals defensive target for a large amount. Slow 3 second casting time.
Ancestor’s Gift II Heals all allies within 10 meters for a decent amount. 2 Second cast time.
Tear of Phoenix Recalls an ally back from the afterlife.  Can be used in combat.
Remove Curse I Removes a curse from an ally.
Heal Attendant I Heals the servant of your patron for a good amount. Instant cast.

Level 23

Spirit Bond: Krigus II Decreases Energy and Endurance cost by 10%

Level 24

Oracle's Sight III Buffs an ally, increasing energy by a small amount and lowering the cast time of all spells by 20%.
Spirit Strike V Deals Spirit direct damage and debuffs enemy’s spiritual resistance for 30 seconds. Causes Shaken vulnerability and exploits Chilled vulnerability.
Infusion III Increases an ally’s max hit points and Armor Class (AC) by a small amount.
Remedy IV Heals defensive target for a decent amount.  Fast 1.5 second casting time.
Panacea II Instant small heal that adds a protective rune to your ally that will ward off damage for 4 seconds. The Shaman can only cast this heal on same target once every 30 seconds. Recast is 30 seconds.


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Windows
Developer: Sony Online Entertainment
Genre: Fantasy
Status: Published
Release Date: January 30, 2007
Fee: P2P
ESRB Rating: T

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