by Zinn "); //-- The Psionicist class is not for the faint of heart or the new player. It is one of the most challenging classes to play.
Psionicist Guide

by Zinn

The Psionicist class is not for the faint of heart or the new player. It is one of the most challenging classes to play. A Psionicist must have great knowledge of his class, the ability to react quickly, a cool head, and spatial awareness. He must also practice good communication skills with his group. Watching a skilled psionicist play is a thing of beauty. A skilled psionicist makes hard to impossible fights seem easy.

Psioncists are primarily known for the their crowd control spells but they bring much more to the group in the form of added damage, counterpselling, energy regeneration buffsm and the ability to heal group members' mana.

Sigil's Official Description

The Psionicist is the master of the psionic energies, having abilities to give the power to blast foes with mental energy, create large area destructive spells, stop a foe's heart and even enter opponents minds, rendering them paralyzed. The Psionicist uses powers to destroy the enemy ranks and to protect and augment his allies. The Psionicist is a poor melee combatant, but his vast mental powers more than make up for it.

Psionicist paperdoll 

Psionicist at a Glance 

Races: High Elf, Thestran, Dark Elf, Gnome, Kurashasa, Mordebi, Qaliathari, Goblin, Kojani, Half Elf, Raki


Weapons: Daggers, two-handed staffs

Quick Links

Class News & Information:


Psionicists can choose to be in one of five concentrations at any given time. Pscionicist concentrations are: Astral Form, Phrenic Range, Thought Thief, Cerebral Bastion and  Greater Astral Form. Each concentration has a specific benefit. The first concentration, Astral Form, is available at level 10. As the Psionicist gains in levels she will gain access to additional concentrations. 
When the psionicist is able to learn a new concentration he will be notified by his trainer to seek out this new information at a gestalt somewhere in Telon.  Gestalts are ruins scattered around Telon that Psionicists must visit to learn some new abilities and spells.

  • List of Psionicist concentrations

    The Psionicist is the best crowd control class in Vanguard.  The Psionicist has three main forms of crowd control: Charm, Mesmerizing, and Simulacrum.


    Psionicists can charm MOBs, not only taking them out of the fight, but forcing them to fight on behalf of the psionicist, thus giving the psionicist a temporary pet. Only one MOB may be charmed at any given time.

    Using crowd control spells creates great hate and it is important that the Psionicists reduces that hate before releasing her pet. One way many pscionicists reduce hate is by releasing the charmed pet while the last enemy is close  to death and then “mezzing” the MOB and casting mindwipe. This will give the tank a better change of gaining aggro.

    There are 2 lines of Psionicist charm spells.

    1. Suggestion  - This spell can only be cast on the same MOB once and its duration is limited to 20-30 seconds.  This is more of an emergency spell where a MOB can be shut down quickly due to this spellÂ’s quick one second cast time.
    2. Enthrall  -  There are three ranks of Enthrall where the charm has a maximum length of 3, 5 and  7 minutes.  This spell can be cast an unlimited number of times.  When the spell is about to break you will get a message in your chat box that your charm is about to break. 


    “Mezzing” a MOB simply means putting it to sleep. It will not be able to attack, cast or engage in battle. If the MOB is attacked the mez will be broken.  MOBs that are mezzed will appear faded. There are two types of psionicist mezzes.

    1. Time Trick – Single target 45 second  “mezz.” This spell can be repeatedly cast on the same target and only one MOB may be under the influence of Time Trick at one time.  When Time Trick breaks the enemy will have short debuff that slows movement and attack speed.
    2. Time Stop -  This spell mesmerizes all enemy targets within 10 meters for 6 seconds.  The highest level version of this spell with last 10 seconds.


    This is a clone spell which produces a duplicate of the target, attacking the enemy but doing no damage.  The clone distracts the MOB while your group fights other enemies. Each time the enemy attacks the clone it has to see through the illusion and dispel the clone.


    Psionicists gain new skills and abilities not only by visiting their trainer but by finding relics, called Gestalts, scattered across the world of Telon.  Psionicist trainers will notify you when you are ready to learn a new ability from a gestalt and they will mark the location on your map. Presently psionicists can learn all their concentrations at gestalts along with the following spells: Telekentic Blast, Corporeal Hammer, Resurgence, Mass Expansive Mind and Mass Amnesia.


    A weakness is a player created vulnerability in your enemy that remains for a short period of time. Some weaknesses can be exploited by using certain skills.  When one exploits a weakness the attack used becomes more powerful and may add more than additional damage but may debuff the enemy or buff you or your party.  Psionicists can create three weaknesses: Lethargic, Stunned and Vulnerable. They also can exploit the Enraged and Shaken weaknesses.


    Psionicists can enter into a special global chat with other Psionicists when using a special Union of Thought ability. There is no other global chat in Vanguard other than that for Psionicists.


    Damage Spells

    While psionicists excel at crowd controls and have many useful utility spells, they can also adequately fill the role of damage dealer. Pscionicists have very powerful damage over time spells (DoTs) along with potent direct damage spells and area of attack spells.


    Psionicists will be able to read enemy minds and rumor has it that they can gain special temporary abilities to fight against monsters.


    Psionicists are the best power (mana) regeneration buffer class and they have the ability to heal other players energy bars.  Psionicists have lots of other buffs including increased resistances, attribute increases and more.


    Psionicists are masters of illusions and can transform their appearance into other races and even make them and their group become invisible. Right now illusions will not effect your faction but Sigil has said it is their intention that these illusions will someday temporarily change your faction.


    About the Author

    Karen is H.D.i.C. (Head Druid in Charge) at EQHammer. She likes chocolate chip pancakes, warm hugs, gaming so late that it's early, and rooting things and covering them with bees. Don't read her Ten Ton Hammer column every Tuesday. Or the EQHammer one every Thursday, either.
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