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Monster Play: Orcish Defiler

Updated Mon, Jan 05, 2009 by Darkgolem

Monster Play: The Orc Defiler

By Darkgolem

This initial look at the orc defiler shows the starting skills  and some of the later skills and traits these new editions to creep play bring to the table.  The Orc Defiler should be remembered as being a support class.  Make sure to plan on being around friends.  Defilers have some great abilities to go with their heals, especially some of their debuffs.  The three "heal over times" of the defiler are key support abilities.

One of the best abilities for the Orc Defiler is their (Area of Effect) AOE fear.  This short range, max 3 target fear is just the thing to break up opponents so that your allies can defeat them piecemeal.  One great ability is the Curse of Deadly Sorrows.  Dropping massive amounts of Fate, Will and Might plus armor class ruins anyones days, and makes opponents very susceptible to cowering too.  Curse of the Lethargic Heart drops 225 vitality, which puts anyones health into the basement, great as a way to bring down high defense, high morale opponents.

Buff Skills: These are healing skills

Fertile Slime: Living slime coats the targets wounds and restores morale.

Heals 78 morale initially
Heals 78 morale every 10 seconds for 60 seconds.
Costs 56 power.
Tactical skill
30 meter range
6 second cooldown

Fungal Bloom: Gourds filled with foul blooms and liquids from the depths of Angmar relieve the sting of wounds on the flesh of foul creatures.

Heals 642 morale initially.
Heals 156 morale every 5 seconds for 30 seconds.
Costs 56 power.
Tactical Skill
30 meter range
Cooldown 4 seconds

Rank 0:

Fell Sacrifice: Returns target ally to activity from defeat.  Only usable out of combat.
Target revives with 50% morale
Target revives with 50% power.
Cost: 3000 Morale
Cost: 500 Power
Tactical Skill
30 meter Range
Cooldown 1 minute

Orc DefilerRank 3:

Fell Restoration: When finished casting fell restoration instantly restores a huge amount of morale to target.

+1925 Morale
Cost: 56 power
Tactical skill
30 meter range
Cooldown: 30 seconds

Rank 5:

Fungal Spores: Spores weaves their way into the target, helping to speed the healing process.

Heals 273 Morale initially.
Heals 273 Morale every 5 seconds for 30 seconds.
Cost: 121 Power
Tactical Skill
Requires: Advanced Skill: Fungal Spores Trait
30 meter range
Cooldown: 3 seconds

Debuff Skills: These skills debuff your opponents.

Curse of Sticky Feet: Coats the opponent's feet in a sticky substance that slows their movement speed.

Slows target movement by 10%
Duration 10 seconds
Cost 50 power
Tactical Skill
30 meter range
Cooldown 15 seconds

Rank 1:

Curse of the Lethargic Heart
: A gourd thrown at the target plagues them with spores attacking their heart and weakening their resolve.  This skill is only effective against players.

-225 Vitality
Duration: 2 minutes
Cost: 65 power
Tactical Skill
30 meter range
Cooldown 30 seconds

Rank 2:

Curse of the Coward's Soul: Release hallucinogenic spores that strike fear into nearby enemies.

Fears for up to 10 seconds
Cost: 65 Power
Tactical Skill
Max Targets: 3
Resistance: Fear
Cooldown: 30 seconds

Rank 7:

Curse of Deadly Sorrows: Douse opponent with corrosive liquid that weakens their Armour and releases a sopoforic gas that reduces Will, Fate and Stregnth

-225 Fate
-225 Will
-225 Might
-2,023 Armour Value
Duration: 1 minute
Cost: 65 Power
Tactical Skill
30 meter range
Resistance: Disease
Cooldown: 30 seconds

Melee Skills: Skills for melee combat.

Headbreaker: A strong blow from the defiler's staff.  Contact with the defiler's staff can poison many denizens of Middle-earth.

165 common damage.
54 common damage every 3 seconds for 12 seconds.
Cost 170 power
Melee skill
3 meter range
Cooldown 3 seconds

Ranged Skills:  Skills for ranged combat.

Fire Gourd: A gourd filled with burning embers is launched at your opponents, setting them alight.

206 fire damage
45 fire damage every 2 seconds for 10 seconds.
Cost: 77 Power
Tactical Skill
30 meter range
Cooldown 6 seconds

Plague Gourd: A plague of flies fills a feotid gourd which explodes on your opponent.  On a good throw, the plague of flies may cause your opponent to become easier to hit for a short time.

165 shadow damage
Cost: 77 Power
Tactical Skill
30 meter range
Resistance: disease
Cooldown 8 seconds

Core Passive Skills: The Core Passive skills list

Armour: Passive armor enhancements.

Armour Rank 1: Increases your armor protection.  +105 armor value

Avoidance: A list of passive avoidance skills.

Orc Defiler (Appearance 1 Trait)Avoidance Rank 1: Increase your ability to avoid attacks. 
Parry chance 1%
Evade chance 1%
Block chance 1%

Damage: A list of damage enhancements

Damage Rank 1: Increases the damage dealt by your attacks.
Melee Damage: 1.0%
Ranged Damage: 1.0%
Tactical Damage: 1.0%

Health: A list of health enhancements.

Health Rank 2: Increases your maximum total health by 10%

Power: A list of passive power enhancements.

Power Rank 3: Increases your maximum total power by 15%

Resistance: A list of resistance enhancements

Resistance Rank 1 : Increases your resistance to certain negative effects.
Song: 1.0%
Cry: 1.0%
Physical: 1.0%
Tactics: 1.0%

Traits: A list of traits for the Orcish Defiler

Appearance Traits:

Appearance 1: A different visual apperance for your orc defiler.

Class Traits:

Armour Boost: Increase Armour rating by 210

Rank 0: Enhanced Skill - Curse of the Sticky Feet: In addition to the movement penalty, opponents affected by this curse have their fire mitigation reduced by 10%.

Rank 2: Enhanced Skill: Fell Sacrifice: reduced Cooldown by 30 seconds. Halves morale and power casting costs.

-50% Morale Cost
-50% Power Cost
-30 Skill Reset Time

Rank 2: Enhanced Skill: Plague Gourd: increases the chance for a critical hit and increases the loss of block, parry and evade when a critical hit is made.  Increase critical hit chance of plague gourd by 25%.

Morale Boost: Increases maximum morale by 10%

Corruption Traits:

Damage of Health Rank 1
Melee Damage 2.5%
Ranged Damage 2.5%
Tactical Damage 2.5%
Decrease Total Health 5%

Health for Power Rank 1
Increases your total health by 5%
Decreases your total power by 5%

Power for Damage Rank 1
Increases your total power by 5%
Melee Damage -2.5%
Ranged Damage -2.5%
Tactical Damage -2.5%

Comment about the Orc Defiler in our forums!

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