By: Martuk
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In part two of this guide, we will cover a couple of these merchants and their respective goods. The Guardian and Champion classes will drool at the goods these merchants have to offer, but to get it all; it will require patience and a lot of raiding along with a bit of luck. (Usually for the rolls)
The first thing you need to know about the gems is where to find them. Below, I have listed the known confirmed drops of each gem and its carrier. This list has been confirmed through my Kinships raid on these targets.This list will update as I learn new information or if anything changes.
Gem Name Mob the Drops Sparkling Diamond
Guardians have received a nice new set of Rift-Defender's armor with Book 11. These items will make any Guardian drool. Along with the armor, Guardians get a one-handed sword called Congrist and a Heavy Shield called Vorthrand. This full set will make a Guardian a primed protector of any group.
Himhul (Guardian Trader) Name Type Stats Gem Cost+30 Might
+8 Agility
+8 Vitality
+90 morale
+0.7 in-combat Morale Regen
Use:
Disperse Shadows: You have a chance to absorb some incoming Shadow damage.
+30 Agility
+30 Vitality
+15 Will
+8 Might
+8 Fate
+2 in-combat Morale Regen
+8 Agility
+8 Vitality
+30 Will
+15 Might
+30 Might
+90 Power
+8 Will
+8 Vitality
+3% Wound Resistance
+90 Power
+8 Agility
+8 Vitality
+15 Will
+30 Might:
+30 Will
+90 Morale
+15 Agility
+8 Fate
+8 Might
+6 damage to dead
Wield: Hit chance slightly increased.
+1% Parry chance
+90 Morale
+15 Agility
+15 Vitality
+15 Might
On Use: +662.4 Morale
-10% Ranged Vulnerability
+2% incoming healing
+1.5 in-combat Power Regen
+15 Will
+15 Vitality
Set (2) +15 Vitality
Set (4) +10% Disperse Shadow chance
Set (4) -15% Catch a Breath Power Cost
Set (6) +25% Disperse Shadow chance
Set (6) -20% Thrill of Danger Recovery Time
No class is lacking love when it comes to these new items. Champions will be drooling over their fine set as well. To compliment their armor, Champions have been given three weapons to choose from. A one-handed Ancient Dwarf-make hammer called Othdring, a one-hand sword
of Ancient Dwarf-make called Saellang, and a one-hand sword of Beleriand-damage called Avorchrist.
+30 Might
+30 Agility
+0.7 in-combat Morale Regen
+8 Will
+8 Vitality
Use:
Disperse Shadows: You have a chance to absorb some incoming Shadow damage.
+90 Power
+30 Vitality
+15 Might
+8 Agility
+8 Will
+8 Might
+30 Agility
+2 in-combat Morale Regen
+15 Will
+8 Vitality
+30 Might
+30 Vitality
+3%Wound Resistance
+8 Will
+8 Agility
+90 Power
+30 Might
+15 Agility
+15 Will
+90 Morale
+30 Vitality
+8 Might
+8 Agility
+8 Will
+8 Fate
Ancient Dwarf-make
+6 damage to the dead
+1% Parry chance
+90 Morale
+15 Agility
+15 Vitality
+15 Might
Target: you have a small chance to lower your targets ability to evade.
On Use: Heals 93 damage initially and 93 morale every 5 seconds for 25 seconds.
Ancient Dwarf-make
+6 damage to the dead
+90 Morale
+90 Power
+30 Agility
+30 Will
On Use: +662.4 Morale
Wield: Hit chance slightly increased.
+1% Melee critical hit chance
+15 Might
+15 Agility
+15 Vitality
+15 Will
Wield: Hit chance slightly increased.
Set (2) +15 Might
Set (4) +10% Disperse Shadow Chance
Set (4) +10% Glory Threat
Set (6) +25% Disperse Shadow Chance
Set (6) +5% Glory Melee Damage
"The Rift" is loaded with opportunities to obtain new gear, ore for tokens, and those ever so elusive gems. The Guardian and the Champion class have certainly gotten a nice new set to work for with this update, but that did not sail the other classes short by any means. In part three we will cover more classes and the sets associated with those.
Until then, share your thoughts and questions on our Forums.
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