Updated Fri, Feb 13, 2009 by Shayalyn
|
|
|
|
|
|
| 11.
Great Fortitude Official Text: "Grants you a +2 bonus on your Fortitude saves." Comments: A fighter already grows a good resistance to Fortitude-related infections. Other saves are better to build on if you want to improve your saving throws. Rating: 1 |
| 12. Greater Two Weapon Fighting Official Text: “Increases the number of attacks when fighting with two weapons.” Prerequisite: Two Weapon Fighting, Improved Two Weapon Fighting, Base Attack Bonus +11, Dex 17, Received by Ranger 11 Comments: This one is essential to any Two Weapon Fighting build. Two Weapon Fighting is outrageously fast since Module 3, and can lead to a great DPS Fighter. Its high rating applies only to Two Weapon Fighters as they are the only ones likely enough to meet the prerequisites anyway. Rating: 4 |
| 13.
Greater Weapon Focus Official Text: "Provides a +2 bonus to attack rolls when using [a weapon of the type specified]." Prerequisite: Fighter Level 8 Base Attack Bonus +8
Comments: The mark of fighters is to be able to strike and strike with
accuracy. Some may say well a +1 doesn't give much, but Greater Weapon
Focus is a mustif you're going to be carrying a Tower Shield or dual
weilding weapons. Even "Sword and Board" fighters definitely can use
the to-hit bonuses. Keep in mind this bonus stacks with the
prerequisite Weapon Focus.Weapon Focus Rating: 5 |
| 14. Greater Weapon Specialization Official Text: “Provides a +2 bonus to damage rolls when using [weapons of the specified type]. This bonus stacks with the Weapon Specialization feat." Prerequisite: Fighter Level 12, Weapon Focus of the Weapon Type to be Selected, Weapon Specialization of the Weapon Type to be Selected Comments: This is a given. Every fighter should be selecting this one at 12th level. It is even more important for DPS fighters. Rating: 5 |
| 15.
Improved Critical Official Text: "Doubles your critical hit range when using the selected weapon. Applies to a single weapon type. May be taken multiple times, each time applying to a different weapon type." Prerequisite: Base Attack Bonus +8 Comments: Another staple of fighters is the ability to deal damage, and nothing does more damage than a critical roll. Rating: 5 |
| 16. Improved Feint Official Text: “An attack which also Bluffs the enemies, enabling sneak attacks for a short period of time.” Prerequisite: Combat Expertise, Sneak Attack Comments: Unless you have a good amount of rogue levels, this one’s pretty useless. There are better ways to generate Sneak Attack opportunities when you are with a party. It is available as a Fighter Bonus Feat, but leave it to the rogues. Rating: 2 |
| 17.
Improved Precise Shot Official Text: “Your missile attacks may pass through friends and foes to strike your target. Foes between you and your target might be hit.” Prerequisite: Dexterity 19, Point Blank Shot, Precise Shot, Base Attack Bonus +11, Received by Ranger 11 Comments: With the great changes made to archery in Module 3, this feat is a must for any archer type without large amounts of Ranger Levels. If you only have 2 or 3 levels of Fighter, it might be worth waiting for the level cap to get high enough to get it for free from Ranger class levels. Rating: 3 |
| 18. Improved Shield Bash Official Text: "You keep your shield bonus while bashing with a shield." Prerequisite: Shield Proficiency Comments: A great Feat for fighters who frequently use Shield Bash, so this is another good selection for tanks. Non-tanks should stay away. Rating: 4 |
| 19.
Improved Shield Mastery Official Text: "Increases the amount of damage you can absorb when defending with a shield." Prerequisite: Shield Proficiency Shield Mastery
Comments: This is another great Feat for fighters who will be using a shield. If you have a character will lower than average hit points (150 or less), this can be extremely helpful. Tanks should take this regardless of hit points. Improved Shield Mastery also stacks with Adamantium Shields. Rating: 4 |
| 20. Improved Sunder Official Text: "Using this attack, you may reduce the target's Armor Class for a longer time. Some creatures may be immune to the Sunder effect." Prerequisite: Strength 13 Base
Attack Bonus +1
Comments: Improved Sunder is helpful if a monster has a ridiculous
Armor Class and is hard to hit (think skeletons and spiders). The
problem is that it has a cooldown of 15 seconds and Improved Trip
is more powerful. Two things to remember are that Sunder only works if
you hit with it, and Rogues and Bards or other low Attack Bonus builds
LOVE it when you Sunder.Power Attack Sunder Nuitaran's Note: I took the information from this Feat out of the Game Manual since it does not appear in the DDO Compendium on Turbine's Web page. Rating: 2 |