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Fighter: Feats 3

Updated Fri, Feb 13, 2009 by Shayalyn

Guide to Fighter Feats

Feats 21-30

By Scathe and Ralsu
Revised by Nuitaran 11/07/06

A rating of 1 or 2 means the Feat is pretty much useless to a fighter and one that you probably want to avoid. A rating of 3 indicates that the Feat can be used with some careful planning if the fighter build has room to fit it in. We reserve a rating of 4 only for those Feats that are almost necessary picks for a particular type of fighter build. A rating of 5 designates the best of the fighters Feats and ones players should seriously consider in any DDO build involving fighters.




To help you navigate the many Feats, just click on the range of Feats below to move to that spot in the guide:
  1. Acrobatic
  2. Alertness
  3. Athletic
  4. Bullheaded
  5. Cleave
  6. Combat Expertise
  7. Discipline
  8. Dodge
  9. Exotic Weapon Proficiency
  10. Great Cleave
  1. Great Fortitude
  2. Greater Two Weapon Fighting
  3. Greater Weapon Focus
  4. Greater Weapon Specialization
  5. Improved Critical
  6. Improved Feint
  7. Improved Precise Shot
  8. Improved Shield Bash
  9. Improved Shield Mastery
  10. Improved Sunder
  1. Improved Trip
  2. Improved Two Hand Fighting
  3. Improved Two Weapon Fighting
  4. Iron Will
  5. Lightning Reflexes
  6. Luck of the Heroes
  7. Mobility
  8. Negotiator
  9. Point Blank Shot
  10. Power Attack
  1. Precise Shot
  2. Precision
  3. Quick Draw
  4. Rapid Reload
  5. Rapid Shot
  6. Resilience
  7. Resist Poison
  8. Sap
  9. Self Sufficient
  10. Shield Mastery
  1. Shot on the Run
  2. Skill Focus
  3. Slicing Blow
  4. Snake Blood
  5. Spring Attack
  6. Stealthy
  7. Stunning Blow
  8. Toughness
  9. Two Handed Fighting
  10. Two Weapon Blocking
  1. Two Weapon Defense
  2. Weapon Finesse
  3. Weapon Focus
  4. Weapon Specialization
  5. Whirlwind Attack



21. Improved Trip

Official Text: "Using this attack, you may trip the target, rendering it prone for a longer time. Some creatures may be immune to this effect."

Prerequisite: Intelligence 13
Combat Expertise

Comments: Awesome! When this is used successfuly you knock a monster on it's behind. It loses a great deal of its Armor Class, which makes it very easy to hit and it cannot attack you in return. The cooldown is also not bad at all--10 seconds. Great Feat if you took Combat Expertise!

Nuitaran's Note: I took the information from this Feat from my own experience since it does not appear in the DD Compendium on Turbine's web page.

Rating: 5
22. Improved Two Handed Fighting

Official Text: "Increases the damage of glancing blow attacks when wielding a two-handed weapon."

Prerequisite: Strength 17
Base Attack Bonus +6
Two Handed Fighting

Comments: This is a must-have for any fighter who wants to weild a two-handed weapon .

Rating: 3
23. Improved Two Weapon Fighting

Official Text: "Increases the number of attacks when fighting with two weapons."

Prerequisite: Dexterity 17
Base Attack Bonus +6
Two Handed Fighting
Received by Ranger 6

Comments: If you’re going to be a Two Weapon fighter take this without question. The added attacks will make your fighter do a lot of damage rather quickly. Two Weapon Fighting is outrageously fast since Module 3, and can lead to a great DPS Fighter. Its high rating applies only to Two Weapon Fighters as they are the only ones likely to meet the prerequisites anyway.

Rating: 4
24. Iron Willdancing

Official Text: "Grants you a +2 bonus on your Will saves."

Comments: As a fighter this is one of your biggest weaknesses. Taking this will improve your chances of being able to avoid mind spells. If you neglected your WIS score, this may be a good Feat to grab to help balance your fighter out a bit.

Rating: 3
25. Lightning Reflexes

Official Text: "Grants you a +2 bonus on your Reflex saves."

Comments: Now Reflex saves are not just for the trap monkey to avoid traps. They also help absorb damage from damage spells that may be cast on you. Making a successful reflex save against Flame Strike, for example, cuts the damage taken by half.

Rating: 3
26. Luck of the Heroes

Official Text: "Grants you a +1 bonus on all saves."

Comments: Luck of the Heroes is nice if you want to balance all saves rather than focusing on one. If you have room for only one saving throw Feat and want an even distribution, take this one. Iron Will or Lightning Reflexes provide better choices for specific saves.

Rating: 3
27. Mobility

Official Text: "Adds a +4 bonus to Armor Class while tumbling."

Prerequisite: Dodge

Comments: A fighter who builds in Tumble will definitely benefit. Another great thing about this Feat is it leads to Spring Attack and Whirlwind Attack.

Rating: 4
28. Negotiator

Official Text: "You have a knack for gauging and swaying attitudes. You receive a +2 bonus on Diplomacy checks and Haggle checks."

Comments: No fighter should be using Diploamcy in battle. Haggle can be nice when it comes to those repair bills, but overall this Feat is not worth the slot.

Rating: 1
29. Point Blank Shot

Official Text: "You gain +1 bonus on ranged attacks and damage within 30 feet."

Comments: If you’re going to make a ranged fighter, definitely get this Feat. It leads to almost all of the other Archery Feats.

Rating: 3
30. Power Attack

Official Text: "While using Power Attack mode, you trade your attack bonus for extra damage."

Prerequisite: Strength 13

Comments: My opinion is if you can't hit something, you aren't doing damage. Using this in battle is a wasted attack because you are unlikely to land your attack unless you roll high. The reason to pick up Power Attack is because it leads to getting Cleave. It can be handy for Two Hander swingers as the extra damage is significantly increased.

Rating: 4

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Skill + Stats = PlayerScore.  Click here to find out where you rank!
Windows
Developer: Turbine, Inc.
Genre: Fantasy
Status: Published
Release Date: February 28, 2006
Fee: Free-to-Play
ESRB Rating: T

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