Updated Fri, Feb 13, 2009 by Shayalyn
Bane
Cool down (seconds): 2
Casting Time: short
School: Enchantment
Range: short
Area: 20ft burst
Components: somatic, divined
focus, verbal
Duration: 1 minute / caster level
Save: Yes, negates
Target: Foe, Positional
Rating: 1
Notes: An AoE burst centred on a floor area that reduces all affected creatures attack scores and saving throws versus fear by one. Will save negates the effects which makes this spell a very limited situation spell,
Bless
Cool down (seconds): 2
Casting Time: short
School: Enchantment
Range: short
Area: , 20ft area centered on caster
Components: somatic, divine focus, verbal
Duration: 1 minute / caster level
Target: Friend, Self
Rating: 3
Notes:
An AoE burst centred
on the cleric with a short range. All in
the affected range gain a +1 bonus to attack and saves versus fear. A
very
useful party buff although in the early levels it can be spell point
intensive
due to the short duration.
Cause Fear
Cool down (seconds): 2
Casting Time:
Components: Somatic, Verbal
Duration: Short (20 seconds)
Target: Foe
Save: Yes
Rating 3
Notes: “Enemy
becomes
frightened.” This spell causes your opponent to run away from you
and
enact no resistance if attacked.
Cure
Light wounds
Cool down (seconds): 2
Casting Time: Short
School: Conjuration
Range: short
Area: single target
Components: somatic, verbal
Duration: Instant
Target: Self, friend, undead
Rating: 1
Notes: All clerics gain this spell to represent their spontaneous casting ability. A must use spell, the primary healing spell at level 1. Heals 1D8+Cater level (maximum 5) per cast. . Can be used to harm undead.
Command
Cool down (seconds): 2
Casting Time: Short
School: Enchantment
Range: short
Area: single target
Components: verbal
Duration: Short (5 seconds)
Save: Yes
Target: Foe
Rating: 2
Notes: A foe is commanded to lie down. This makes enemies much easier to hit and damage. Though higher level foes more easily resist this spell.
Divine
Favour
Cool down (seconds): 2
Casting Time: Short
School: Evocation
Range: self
Area: single target
Components: somatic, divine focus, verbal
Duration: 1 minute
Target: Self
Rating: 2
Notes: Grants a bonus to attack and damage. This bonus is +1, then +1 / 3 cleric levels. Excellent spell choice for a battle cleric or for those tricky combats against named monsters.
Doom
Cool down (seconds): 2
Casting Time: Short
School: Necromancy
Range: short
Area: single target
Components: somatic, divine focus, verbal
Duration: Long (11 Minute / level)
Save: Yes
Target: Foe
Rating: 2
Notes: Foe becomes shaken. Shaken is less severe than frightened but still conveys a -2 to attack rolls and saves.
Inflict
Light wounds
Cool down (seconds): 2
Casting Time: Short
School: Necromancy
Range: short
Area: single target
Components: somatic, divine focus, verbal
Duration: Instant
Save: Yes, reduces damage by
half
Target: Foe
Rating: 1
Notes: Causes 1D8+Caster level (maximum 5) to an enemy. Heals undead. Has a very limited, situational use.
Obscuring
Mist
Cool down (seconds): 2
Casting Time:
Area: 10' diameter circle
Components: somatic, verbal
Duration: 30 seconds/level
Target: self
Rating: 2
Notes: “A misty vapor arises around the caster, obscuring all sight.” This vapor stays where created once cast. While in the cloud, all are provided total concealment (the equivalent to invisibility for bonuses) and given total blindness. It is extremely situational.
Protection
from Evil
Cool down (seconds): 2
Casting Time: Short
School: Abjuration
Range: short
Area: Single target
Components: focus, somatic,
material,
verbal
Duration: 1 minute / caster level
Target: Friend, self
Rating: 2
Notes:
provides a protection from evil.
Providing a bonus
to saves and armour class against evil creatures.
Remove
Fear
Cool down (seconds): 2
Casting Time: Short
School: Abjuration
Range: Short
Area: 20ft burst
Components: somatic, verbal
Duration: 10mins
Target: Friend, self, positional
Rating: 2
Notes: Removes fear from those already under its influence. Provides a +4 bonus against fear. Useful in the early levels when fighting fear casting Kobold shamans.
Shield
of Faith
Cool down (seconds): 2
Casting Time: Short
School: Abjuration
Range: short
Area: single target
Components: material, somatic, verbal
Duration: 1 minute / caster level
Target: Friend, self
Rating: 2
Notes: Grants the target a deflection bonus to armour class. The bonus begins at +2 then grants an additional +1 for every 6 cleric levels. This bonus stacks with armour and shield bonus'
Summon Monster I
Cool down (seconds): Cleric 60
Casting Time:
Components: material, somatic, verbal
Duration: 1 minute
Target: self, positional
Rating: 2
Notes: “Summons a celestial dog to fight for you for a brief time.” The celestial dog that this spell summons is useful for taking the brunt of attacks that would be otherwise targeted on you, and useful for finding opponents around corners. At later levels it is not as useful, but still can find foes that are behind furniture, and so on.
