Bestow
Curse
Cool down (seconds): 6
Casting Time: short
School: Necromancy
Range: medium
Area: Single target
Components: somatic, verbal
Duration: Permanent
Save: Yes, negates
Target: foe
Notes: "Bestows a curse on your enemy giving thema -4 penalty to
attack rolls, skill rolls and saving throws." Excellent for reducing
the abilities of a ‘Boss'
Rating:
3 |
Blindness
Cool down (seconds): 6
Casting Time: short
School: Necromancy
Range: Medium
Area: Single target
Components: verbal
Duration: Permanent
Save: Yes, negates
Target: Foe
Notes: "The power of unlife renders an enemy blinded." The
enemy is
unable to see and swings around randomly. Excellent to reduce the
abilities of a ‘Boss,' especially a caster.
Rating:
3 |
Cure
Serious Wounds
Cool down (seconds): 6
Casting Time: Short
School: Conjuration
Range: short
Area: single target
Components: somatic, verbal
Duration: Instant
Target: Self, friend, undead
Notes: "Positive energy is channeled to heal serious wounds of your
target or damage undead for 3d8 hit points +1 per caster level." All
clerics gain this spell to represent their spontaneous casting ability.
A must use spell, the primary healing spell among Level 3 spells.
Rating:
5
|
Dispel
Magic
Cool down (seconds): 6
Casting Time: Short
School: Abjuration
Range: Medium
Area: single target
Components: Somatic, verbal, material
Duration: Instant
Target: Self, friend, foe
Notes: “Removes ongoing spells that have been cast upon the
target”.
Removes spells that both aid and hamper the target (Buffs/debuffs). Its
usefulness is
limited, however.
Rating:
2 |
Inflict
Serious Wounds
Cool down (seconds): 6
Casting Time: Short
School: Necromancy
Range: Short
Area: single target
Components: somatic, verbal
Duration: Instant
Save: Yes, for half damage
Target: Foe
Notes: "Negative energy is channeled to inflict 3d8 +1 per caster
level damage on your target enemy or heal undead for a like amount."
The short range of this spell makes most clerics stay away.
Rating:
1 |
Prayer
Cool down (seconds): 6
Casting Time: Short
School: Enchantment
Range: Medium
Area: single target
Components: somatic, divine focus, verbal
Duration: 1 min 5 seconds + 5 seconds per caster level
Notes: "Gives special favor to allies and disfavor to enemy
targets,
giving a +1 luck bonus to friend's attack rolls, weapon damage, saves,
and skill checks and a -1 penalty to enemies for the same rolls."
Rating:
3 |
Protection
from Energy (Acid, Cold,
Electricity, Fire, Sonic)
Cool down (seconds): 6
Casting Time: Short
School: Abjuration
Range: short
Area: single target
Components: somatic, verbal, focus
Duration: 1 minute + 6 seconds per caster level
Target: Self, friend
Notes: "Grants temporary immunity to acid for 1 minute plus 6
seconds
per caster level." These spells are incredibly situational but allow
the group to bypass many of the harmful traps that can be found
throughout the Dungeons of Xen'drik
Rating:
4 |
Remove
Blindness
Cool down (seconds): 6
Casting Time: Short
School: Conjuration
Range: Short
Area: single target
Components: Somatic, verbal
Duration: Instant
Target: Friend, Self
Notes: "Cures blindness in an ally." Go to the Rusty Nail, Sit,
wait,
Spend ages casting. One spell you will get many tells for.
Rating:
4 |
Remove
Curse
Cool down (seconds): 6
Casting Time: Short
School: Abjuration
Range: short
Area: Single target
Components: somatic, verbal
Duration: Instant
Target: Friend, self
Notes: "Removes all curses on an ally. Counters and dispels Bestow
Curse." Cleric players will find themselves being asked to assist
cursed players in many a tavern throughout Stormreach.
Rating:
4 |
Remove
Disease
Cool down (seconds): 6
Casting Time: Short
School: Conjuration
Range: medium
Area: single target
Components: somatic, verbal
Duration: Instant
Target: Self, Friend
Notes: "Cures all diseases on an ally. Does not prevent reinfection
after a new exposure." This spell has situational value.
Rating:
2 |
Searing
light
Cool down (seconds): 6
Casting Time: Short
School: Evocation
Range: Long
Area: Single target
Components: somatic, verbal
Duration: Instant
Save: No
Target: Foe, directional, Breakable
Notes: "Focuses divine power like a ray of the sun, causing a blast of
light to do 1d8 per 2 caster levels (max 5d8) damage to enemies. Undead
creatures take 1d6 per caster level(max 10d6) damage." This spell is a
reliable way to deal magical damage for Clerics.
Rating:
3 |
Summon
Monster III
Cool down (seconds): Cleric 180
Casting Time: long
School: conjuration
Range: medium
Components: material, somatic, verbal
Duration: 3 minutes
Target: self, directional
Notes: “Summons a hellhound to fight for you for a brief time. Casting
this spell locks out casting any other Summon Monster spell for 3
minutes.” The hellhound uses fire based breath attack and
invisibility/stealth to good advantage.
Rating:
3 |
Water
Breathing
Cool down (seconds): 6
Casting Time: Short
School: Conjuration
Range: Short
Area: Single target
Components: somatic, verbal, focus, material
Duration: 1 minute 5 seconds + 5 seconds per caster level
Target: Friend, self
Notes: "Grants the ability to breathe water to you and your allies."
Superceded by the (abundant) underwater action items
Rating:
3 |