Posted Thu, Mar 19, 2009 by Cody Bye
Ten Ton Hammer: What was your reaction to the eventual closure of Tabula Rasa? What lesson has Masthead Studios taken from that story?
Atanas: We learned a lot from Tabula Rasa’s launch and lifespan. With Earthrise, we started with PvP as our assumption of how people would compete in a futuristic setting for anything –life, property, influence and control. The storyline came secondary, supporting that competitive gritty look of the future with a growing conflict between two powerful factions. Earthrise is a sandbox environment that has technology and market supply provided by players for the players, allowing for much more dynamic and exciting economy.

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