Over the last few years, the implementation of time-based advancement
has become more than just a novelty. The success of EVE
occurred, in no small part, thanks to their reliance on time-based
skill training. Now the developers working on Alganon
to take a crack at time-based advancement. Along with the interview we
recently did with them a few weeks ago, Ten Ton Hammer has nabbed a
number of exclusive class interviews, so sit back and enjoy our
exclusive discussion with Lead Data Designer Hue Henry on Alganon
Ten Ton Hammer: Where
does the Soldier fit into the lore of your game world? Do they
represent little more than the armored troops in Alganon? Or are
they something more?
the world of Alganon
the term Soldier is used for one who has trained to become an expert in
physical combat. Anyone who is trained to be an expert in all of the
weapons and armors of Alganon is technically a soldier. However, when
you choose to be a soldier in Alganon, you are not just a common
soldier. You are an Asheroth or a Kujix.
The Asheroth and Kujix are the chosen of the deities, born with powers
well beyond those of the common people. While there may be powerful
soldiers that are neither Asheroth or Kujix, there are none that can
match your potential strength and prowess.
Ten Ton Hammer: In your
official description of the Soldier, players only have two traits to
choose from, while your other classes often have three. Are Soldiers
just that powerful that they only need two traits?
Actually, there is an unspoken third trait that we decided didn't need
to be mentioned explicitly. Soldiers are the only class available at
launch that are capable of wearing heavy armor and using all of the
available weapons. This provides them with opportunities to better
customize their gear to match their chosen combat roles. This is a
large enough advantage that we took it into account when balancing the
classes, but didn't feel it necessary to point out in the descriptions.