A few months ago, the Ten Ton Hammer staff was introduced to a game
that was intriguing in its premise, yet was flying completely
under-the-radar. But now, as more effort is placed in the marketing and
discussion of href="http://www.tentonhammer.com/taxonomy/term/1841"
, the MMO public
is beginning to take notice of the game.

One of the most intriguing aspects of href="http://www.tentonhammer.com/taxonomy/term/1841"
the “study system.” While players will still
advance their classes
through the normal means of completing quests and fighting monsters,
players will also be able to “study” to improve
some of their
statistics and allow for alternate advancement through simple real time
progression. Think of it like a blend of a normal MMO advancement with
the time-based advancement of EVE Online. To learn
more about this system, we fired some questions at Alganon community
manager Mathew Anderson, who gave us all the details.

Ten Ton Hammer: Can you please give us a brief
description on how the study system works?

Mathew Anderson: The Alganon Study system was designed to
reward players based on real-time accomplishments, in addition to all
of the rewards that come from gameplay time. This way, a player who has
casually played Alganon for a year and properly managed their studies
can compete with a power gamer who plays 18 hours a day for a month.

  • target="_blank">To read the rest of the exclusive Alganon
    interview, click here!

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Last Updated: Mar 29, 2016