Fallen Earth: Surviving an MMO Apocalypse

Posted Mon, Apr 13, 2009 by Sardu

Much like the fantasy genre’s prolific use of Orcs, Elves, swords and boards, it’s become an industry norm nearly overnight that sci-fi is synonymous with high-tech. Yet in other creative mediums such as film and literature, the sci-fi genre is almost limitless in scope, encompassing a broad range of settings where the only true limits are, as Rod Sterling would say, that of the imagination. While gameplay will always be king in terms of what makes or breaks a new MMO’s potential for success, sometimes the simple notion of creating a unique setting for a game world that’s never been fully explored is enough to get MMO players to stand up and take notice. One such sci-fi MMO that certainly deserves some attention for taking a vastly different approach to setting and core gameplay elements is Fallen Earth.

While many of the concepts behind Fallen Earth may not be entirely unique in and of themselves, the approach taken to bring them all together paints a sci-fi picture of an MMO that promises to be greater than the sum of the genre’s previous parts. The title’s gritty post-apocalyptic setting certainly sets the upcoming MMO apart from an industry seemingly hell-bent on homogenization. In the coming months, I fully expect that as we see more details emerge on core gameplay mechanics, many gamers will begin to see Fallen Earth as a beacon leading them towards more interesting sci-fi waters than what’s promised by many of its high-tech contemporaries.

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