Priests in Aion are more than your average heal-bot
The
Priest Archetype
The first nine levels as a Priest in
Aion
serve not only as an introduction to the game’s core
mechanics, but offer a small sampling of the types of abilities the two
subclass selections will ultimately focus on further down the road. The
ascension quest itself will allow Priest characters to become either a
Chanter or a Cleric; two classes that might share a common theme of
aiding your allies
in battle, yet are otherwise distinctly separate classes in many key
areas. Before diving into what makes these two classes tick though,
let’s take a brief look at the early leveling experience as a
Priest.
Priests start their adventuring career with two core abilities; A
direct heal called Healing Light I and a ranged damage spell, Smite I.
Combat at this point is pretty straight forward, as two successive
casts of Smite tends to be enough to finish off most even-level
enemies, with a quick cast of Healing Light thrown in after every
couple of fights to refresh any lost hitpoints.
Mana doesn’t tend to be much of an issue early on, and thanks
to the Priest’s healing abilities it can be fairly easy to
chain-pull mobs with very little downtime between fights. When your
mana does start to run low however, opening up your skill book will
reveal an ‘Actions’ tab which includes the Rest
ability that can be added to your hotbar.
The first few levels should go by pretty quickly, and upon reaching
level three you’ll automatically be given a quest to seek out
your local Priest trainer. Once there you’ll find all the
skill books you can purchase up to level nine. If you have the Kinah to
do so, I’d suggest purchasing some of your skill books in
advance which can save you a trip back to town considering the next two
levels will no doubt go by nearly as quickly as the first few. If
inventory
space is a concern, the starting villages will also have a
local Cube Artisan who will expand your cube (which, incidentally,
starts out as a rectangle) by nine spaces for a small fee.
Your level three abilities include Blessing of Health I – a
buff that increases your target’s HP by 10% - and Hallowed
Strike I which is a melee attack the both debuffs the combat abilities
of your target, and will eventually serve as the opener for your first
combat chain. While your first two skills give you a taste of what core
Cleric mechanics are all about, these two skills are likewise a small
window into what life as a Chanter might be like should that be the
path you choose at level nine. This is something to keep in the back of
your mind as you make your way through your initial storyline quests
that I’ll expand upon a bit later in the guide.