Along with all of our awesome content from this last
weekend’s Champions Online
PvP event, the staff at Ten Ton Hammer is proud to present our last
little segment on the power sets in CO. Reuben
“Sardu” Waters sat down
with Bill Roper to discuss the Power Armor and Might power sets.
There’s definitely some intriguing options in both of these
make sure you check ‘em out!
Ten Ton Hammer: Last month on the official site you showcased “developer favorites” and you mentioned that Power Armor was your favorite because it plays differently than all the other sets. What type of differences set it apart?
Roper: The really big difference is obviously the mechanic we talked about earlier and the effects of those cool downs. I always feel like I’m making slightly more strategic decisions with Power Armor, especially when we typically have that fast-pace, action-style of combat that we use. It’s not like I’m going “boom, boom, boom” and I’ve used three different abilities. Instead I’m going through my powers and specifically picking them for their varying effects. They’re very situational, because my powers might all be on the same timer.