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Champions Online: Embracing the Future of MMOGs

Posted Tue, Sep 01, 2009 by Sardu

There has been an interesting evolutionary process at work behind the MMOG industry’s rising success stretching all the way back to the late 1990s when  the first few titles that pioneered the concept sprang forth from the primordial MUD soup. As with most dominant genres in gaming, current MMOGs continue to fall back on the foundations created by these early success stories, but for a newer title to be truly successful on its own terms, something new must be added to the magical brew of gameplay mechanics and beyond.

With the launch of Cryptic Studios’ newest offering, Reuben “Sardu” Waters takes a look at both the core gameplay elements in Champions Online that have built upon the foundation of the title’s predecessors as well as the dynamic approach to content design that could very well lead the industry as a whole into interesting new directions.

The Nemesis System – Nemesis is perhaps Champions Online’s biggest leap forward on a scale that rivals WAR’s public quests. By combining player created content, random spawning and a self-contained reward structure this system shatters the mold of linear gameplay. Add in the fact that the entire thing is wrapped in a story-driven mission arc and you have the makings of a new way of playing MMOGs that’s never been experienced before.

  • To read Champions Online: Embracing the Future of MMOGs, click here!

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