The gameplay of Borderlands
has both serious highs and depressing lows.
Fortunately for all of us, the lows are far outnumbered by the highs,
but they still exist nonetheless. Let's get the bad news out of the way
first, shall we?
The biggest complaint I have with Borderlands
is being unable to save
the game at any point. At the very least, I wish there were more save
points scattered throughout the game. In a game setup like an FPS as
Borderlands is, I can understand not wanting to give players the
ability to save anywhere they choose, especially since the team will be
sucking in huge numbers of RPG players. As an RPGer myself, I can
attest to the inability to keep from saving my game every 5 minutes, so
I understand some decisions had to be made in this regard.
When I've spent 20 minutes and more nerves than I can count in an
attempt to get to a quest objective though, it's a bit disheartening to
die and have to fight my way back through a decent amount of the same
content again. I will give the team credit for including a
“fight for your life” option where if you get a
kill before your timer runs out (as the screen goes to black and white
while getting continually darker as you slip ever closer toward the
maws of death), you’ll get a Second Wind and be right back on
your feet again.
Fortunately, that's really the only nagging issue I have with the
gameplay of Borderlands
I'll freely admit that while I enjoy the actual gameplay and combat of
most FPS games, I get bored far too easily in them. “Hey, you
have to attack X position because the aliens have landed - get there
and hold it at all costs”. Aside from the fact that the
generally simplistic and rehashed stories of most FPS games get
annoying, add in the fact that I only get four or five weapons to
choose from and I'm bored just thinking about it. Inevitably, I'll play
for a little while and then put the game down, only picking it up again
when I go to trade it in towards some other shiny new title.
Putting in honest to goodness quests with experience, and *tons* of
variable loot in an FPS is awesome. Doing it without upsetting the need
for actual player skill though is pure genius. All of this adds up to
me not being able to quit thinking about the game, even when I should
be concentrating on something more important, like how much laundry I
should do today.
This would all be entertaining enough, but by giving the players the
ability to level up various skills, the fun factor increases ten fold.
Want to make Mordecai a total bad ass with his sniper rifle by lowering
the sway of his weapon? Go for it. Want to make Lilith a walking
hurricane of electrical damage? Why not? You can do all these things
while I make my version of Mordecai a master hunter with a seriously
killer pet. There are plenty of options to let everyone play the game
how they choose.
That's a homerun in my book, no matter how you slice it.