Dungeons and Dragons Online: Stormreach, originally released in
February of 2006 by Turbine, has recently joined the ranks of the
free-to-play as Dungeons and Dragons: Eberron Unlimited. Since the
release of the F2P game, players have swarmed back to DDOU. If you've
ever had an interest in returning to DDO, or trying the game out for
the first time, there couldn't be a better time to do so since
there’s no longer a subscription fee holding you back. There
are always plenty of players to group with and being able to play a
triple-A MMOG of this caliber is rarely done for free.
Karthos Village is under attack by the same white dragon that destroyed
your ship, thus stranding you here in the first place. He's frozen the
docks and apparently has no plans for allowing it to thaw out any time
in the near future. If you want to have any hope of getting off Karthos
Island, it looks like you're going to have to take care of that dragon
yourself.
Sure, the villagers you'll grab quests from may have information you
need and are happy to point you in the right direction, but when it's
all said and done, you're the one who’s going to be doing all
the heavy lifting. Would it really be Dungeons and Dragons if it were
any other way?
Get ready for some puzzle solving, spell slinging, and skull bashing
fun as we see what it takes to end the dragon's reign over Karthos
Island.
Heyton's Rest
As soon as you reach the outskirts of the village, a young lass by the
name of Kaja Bauerdatter will come into view, begging your assistance.
Lars Heyton, last of the great Heyton family wizards, is alive and well
(or so Kaja believes) and she needs you to find him by going into the
Heyton family crypts. Of course. Because it wouldn’t be a
Dungeons and Dragons quest if you got to hang out at a lovely park or a
warm beach, now would it?
Be ready for spiders, skeletons,
zombies, and the dastardly Sahuagin
(that's fish folk for you non-pen-and-paper types). While you're down
there, be sure to smash all the tombs for an added XP bonus and some
minor loot. Hey, don't look at me like I’m suggesting
vandalism; it's Kaja’s own fault for not specifically telling
us to leave the crypts in tact.
The Storehouse's Secret
While walking into town, you'll notice a burly man by the name of Linus
Weir kicking back on a set of steps shortly before you get to the inn.
Even though he doesn't seem to believe Lars is alive and well, he still
thinks the old man could be useful. Lars stored all his scrolls in the
storehouse and one of them was all about dragons. Guess who he wants to
go grab it?
The storehouse is crawling with rats and spiders, but that's the least
of your problems. Once you locate the key to get into the locked
storeroom, a secret door will open and the frisky Sahuagin behind it
won’t seem amused. After you finish him off, there's still
the
small matter of getting past a magical shield Lars placed over the
dragon scroll. Out of all the scrolls available, he had to protect this
one. What are the odds?
The Collaborator
Since Linus wasn't able to read the scroll you retrieved, he sends you
to the inn to meet a man named Sigmund to see if he can figure it out.
Of course, when you get there, you learn some problems are more
pressing than translating some old scroll. There's a traitor in the
town that's been letting all these Cultists into the village and
Sigmund has discovered who it is.
It looks like Jacoby Drexelhand has not only given himself over to the
Cultists freely, but also plans on assassinating Sigmund tonight. He's
going to be in for quite a surprise when he finds you waiting for him
instead. Unfortunately, you've got to make it through numerous waves of
Sahuagin and Devourer minions before being able to chase him into the
cellar.
After laying Jacoby to rest, be sure to kill a nasty Sahuagin by the
name of
Kiv Nerk down there for a nice XP bonus.
Comments
Post your comments »
No one has commented on this post yet. Be the first! »