DDO: Karthos Island Revealed and Plundered
Dungeons and Dragons Online: Stormreach, originally released in February of 2006 by Turbine, has recently joined the ranks of the free-to-play as Dungeons and Dragons: Eberron Unlimited. Since the release of the F2P game, players have swarmed back to DDOU. If you've ever had an interest in returning to DDO, or trying the game out for the first time, there couldn't be a better time to do so since theres no longer a subscription fee holding you back. There are always plenty of players to group with and being able to play a triple-A MMOG of this caliber is rarely done for free. Join Eric "Dalmarus" Campbell as he dives back into the game by hitching up his britches and taking on a white dragon that's been terrorizing the local townsfolk. Karthos Village is under attack by the same white dragon that destroyed your ship, thus stranding you here in the first place. He's frozen the docks and apparently has no plans for allowing it to thaw out any time in the near future. If you want to have any hope of getting off Karthos Island, it looks like you're going to have to take care of that dragon yourself. Read the rest of DDO: Karthos Island Revealed and Plundered here!
Karthos Village is under attack by the same white dragon that destroyed your ship, thus stranding you here in the first place. He's frozen the docks and apparently has no plans for allowing it to thaw out any time in the near future. If you want to have any hope of getting off Karthos Island, it looks like you're going to have to take care of that dragon yourself.
Sure, the villagers you'll grab quests from may have information you need and are happy to point you in the right direction, but when it's all said and done, you're the one who’s going to be doing all the heavy lifting. Would it really be Dungeons and Dragons if it were any other way?
Get ready for some puzzle solving, spell slinging, and skull bashing fun as we see what it takes to end the dragon's reign over Karthos Island.
As soon as you reach the outskirts of the village, a young lass by the name of Kaja Bauerdatter will come into view, begging your assistance. Lars Heyton, last of the great Heyton family wizards, is alive and well (or so Kaja believes) and she needs you to find him by going into the Heyton family crypts. Of course. Because it wouldn’t be a Dungeons and Dragons quest if you got to hang out at a lovely park or a warm beach, now would it?
The Storehouse's Secret
While walking into town, you'll notice a burly man by the name of Linus Weir kicking back on a set of steps shortly before you get to the inn. Even though he doesn't seem to believe Lars is alive and well, he still thinks the old man could be useful. Lars stored all his scrolls in the storehouse and one of them was all about dragons. Guess who he wants to go grab it?
The storehouse is crawling with rats and spiders, but that's the least of your problems. Once you locate the key to get into the locked storeroom, a secret door will open and the frisky Sahuagin behind it won’t seem amused. After you finish him off, there's still the small matter of getting past a magical shield Lars placed over the dragon scroll. Out of all the scrolls available, he had to protect this one. What are the odds?
Since Linus wasn't able to read the scroll you retrieved, he sends you to the inn to meet a man named Sigmund to see if he can figure it out. Of course, when you get there, you learn some problems are more pressing than translating some old scroll. There's a traitor in the town that's been letting all these Cultists into the village and Sigmund has discovered who it is.
It looks like Jacoby Drexelhand has not only given himself over to the Cultists freely, but also plans on assassinating Sigmund tonight. He's going to be in for quite a surprise when he finds you waiting for him instead. Unfortunately, you've got to make it through numerous waves of Sahuagin and Devourer minions before being able to chase him into the cellar.
After laying Jacoby to rest, be sure to kill a nasty Sahuagin by the name of Kiv Nerk down there for a nice XP bonus.
Side Note: To complete the rest of the quests available to you, you'll need to go through the gate on the south end of town and locate the various dungeons in what's called a wilderness area. These areas are instanced, just for you and/or your party and serve as a more traditional open area. There are plenty of mobs to kill, special locations to explore, and even some rare named mobs that will drop some nice loot upon defeat. Be sure to wander the entire island to get all the XP (and enjoyment) you can out of it.
The mayor of Karthos Village, Viggie Storr, desperately needs your help. He awoke to the screams of his daughter and has found no trace of her. There's reason to believe she's been taken with a number of other villagers up to Cannith Aqueducts.
The aqueducts are filled with spiders, Sahuagin, Devourer minions, and a lot of scared villagers. Pure brawn won't get you through to the end in this one if you want all the XP you can find. There are some puzzles to test your noggin against as well. When you find the last of the villagers (the mayor's daughter is among them) you can leave, but don't be too hasty. Work your way back down the hall to kill the mage at the bottom of the nearby duct and claim the treasure chest sitting beside him.
A questionable fellow if ever there was one, Handsome Wilm is hanging down by the docks and wants your help in retrieving his boss. A group of undead dragged her off in the middle of the night to a sewer on the island.
What initially appears to be your standard snatch and grab by your everyday undead-raising priest eventually becomes something far more sinister. Jacoby Drexelhand has been raised from the dead and is much more powerful (not to mention ugly) than he was the first time you killed him. He's also far more than a little pissed off, so enjoy taking his ass down once again. Try to do the job right this time though, will you?
It turns out Kaja isn't the only one convinced that Lars is still alive. Ursa Jernsvard is near the southern gate and wants to talk with you. She does, of course, threaten to disembowel you if you repeat what she confides. She thought she might have been seeing ghosts, but now she's convinced she saw him alive in the Cannith Manufactory. One second he was there, the next, he was gone. She wants you to go the manufactory and get him to assist the town, no matter what it takes.
There may not be an overly abundant amount of combat in this dungeon, but there are a lot of traps to avoid and some cool puzzles. As a note, some of the valves needed for the crystal section are pretty small, so be sure to search carefully.
Have you ever had one of those days when you feel like a complete moron? If so, the moment you find Lars, you should feel right at ease. The Sahuagin have been searching for Lars and now, thanks to you, they've found him. Good job, Spiffy. You have no other choice now but to fight your way through wave after wave of Sahuagin. Survive this onslaught, though, and you'll be able to convince Lars to assist the town.
Up until now, all the dungeons you've gone into have been refurbished from the original starting area in the first iteration of Dungeons and Dragons Online. They've been done well, and changed up, but if you played through those areas a lot when the game first released, you won’t find many surprises (though there are a few). For this reason alone, Misery's Peak is a welcome site. The dungeon is massive and the caves it contains are huge. This is the first adventure you can really take some time and sink your teeth into.
Since this is the grand finale, I won't ruin any of the surprise, but get ready to have a great time. This dungeon is filled with undead, ice spiders (including one named spider), and highlights just how cool scripted events can be in an adventure. It also contains the biggest and most interlocked puzzles you've run across yet. The adventure will certainly take some time to get through, but it'll be a great ride so be sure to enjoy it!