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DDO: Karthos Island Revealed and Plundered

Updated Wed, Nov 25, 2009 by Dalmarus

Dungeons and Dragons Online: Stormreach, originally released in February of 2006 by Turbine, has recently joined the ranks of the free-to-play as Dungeons and Dragons: Eberron Unlimited. Since the release of the F2P game, players have swarmed back to DDOU. If you've ever had an interest in returning to DDO, or trying the game out for the first time, there couldn't be a better time to do so since there’s no longer a subscription fee holding you back. There are always plenty of players to group with and being able to play a triple-A MMOG of this caliber is rarely done for free. 

Karthos Village is under attack by the same white dragon that destroyed your ship, thus stranding you here in the first place. He's frozen the docks and apparently has no plans for allowing it to thaw out any time in the near future. If you want to have any hope of getting off Karthos Island, it looks like you're going to have to take care of that dragon yourself.

Sure, the villagers you'll grab quests from may have information you need and are happy to point you in the right direction, but when it's all said and done, you're the one who’s going to be doing all the heavy lifting. Would it really be Dungeons and Dragons if it were any other way?

Get ready for some puzzle solving, spell slinging, and skull bashing fun as we see what it takes to end the dragon's reign over Karthos Island.



Heyton's Rest


As soon as you reach the outskirts of the village, a young lass by the name of Kaja Bauerdatter will come into view, begging your assistance. Lars Heyton, last of the great Heyton family wizards, is alive and well (or so Kaja believes) and she needs you to find him by going into the Heyton family crypts. Of course. Because it wouldn’t be a Dungeons and Dragons quest if you got to hang out at a lovely park or a warm beach, now would it?


Be ready for spiders, skeletons, zombies, and the dastardly Sahuagin (that's fish folk for you non-pen-and-paper types). While you're down there, be sure to smash all the tombs for an added XP bonus and some minor loot. Hey, don't look at me like I’m suggesting vandalism; it's Kaja’s own fault for not specifically telling us to leave the crypts in tact.



The Storehouse's Secret


While walking into town, you'll notice a burly man by the name of Linus Weir kicking back on a set of steps shortly before you get to the inn. Even though he doesn't seem to believe Lars is alive and well, he still thinks the old man could be useful. Lars stored all his scrolls in the storehouse and one of them was all about dragons. Guess who he wants to go grab it?

The storehouse is crawling with rats and spiders, but that's the least of your problems. Once you locate the key to get into the locked storeroom, a secret door will open and the frisky Sahuagin behind it won’t seem amused. After you finish him off, there's still the small matter of getting past a magical shield Lars placed over the dragon scroll. Out of all the scrolls available, he had to protect this one. What are the odds?



The Collaborator


Since Linus wasn't able to read the scroll you retrieved, he sends you to the inn to meet a man named Sigmund to see if he can figure it out. Of course, when you get there, you learn some problems are more pressing than translating some old scroll. There's a traitor in the town that's been letting all these Cultists into the village and Sigmund has discovered who it is.

It looks like Jacoby Drexelhand has not only given himself over to the Cultists freely, but also plans on assassinating Sigmund tonight. He's going to be in for quite a surprise when he finds you waiting for him instead. Unfortunately, you've got to make it through numerous waves of Sahuagin and Devourer minions before being able to chase him into the cellar.

After laying Jacoby to rest, be sure to kill a nasty Sahuagin by the name of Kiv Nerk down there for a nice XP bonus.



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