At the very end of every December we gather together to usher in a
brand new year with champagne, noisemakers, fireworks and, if we're
lucky, the traditional New Year's kiss. While the turn of the year may
represent nothing more than a shiny new calendar and a different set of
numbers to write on our checks (that is, if we used checks these days),
there's still something about the clean slate before us that seems
worth celebrating. The new year offers a time to reflect on what went
wrong with the old one, and to set things right where we can, or chalk
our experiences up to lessons learned when we can't. And so we make
promises to ourselves--we resolve to do things differently. We promise
to quit smoking, eath healthier, exercise more, or save more money.
Studies show that few resolutions survive past January 31. Of course,
perhaps that's because we resolve to do things that we think we
should
do, but maybe not things that we're passionate about doing.
Richard Wiseman,
a professor of psychology at the University of Hertfordshire, has
tracked 700 people who made New Year’s resolutions. Only
about 12%
managed to stick to what they had resolved. In his recently released
book,
59 Seconds, Wiseman sets out the
things
people can do to make success more likely. For starters, he
advises us to tell others about our resolutions--the pressure to
succeed makes us more likely to keep them. He also suggests that we
should avoid going with the crowd and making the usual resolutions
(that famous "lose 10 pounds") and, instead, make resolutions that
deeply matter to us.
In that spirit, we asked some of our developer friends and Ten Ton
Hammer staff members to share their personal resolutions as MMOG
developers, gamers and writers. Some of them are clever or funny,
others are sincere, but all of them give us food for thought as we
ponder what 2010 will bring to the gaming world. Read on!
Champions Online
Our friend Bill Roper, Executive Producer of Champions Online,
has one simple resolution in mind--to play more games. Of course, that
simple promise may involve some serious multitasking.
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An image
from the superhero MMOG Champions Online
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"This year, I resolve to play more games. Now, that’s saying a lot
because I play a
ton of games on PC, console, and
on tabletops. But
there are just so many games across so many genres, I feel that I need
to step it up to stay current. I know this means a level of sacrifice
on my part. I’ll be spending less time watching DVDs, or hanging out at
the local watering hole. But I figure that I can also improve my
multitasking abilities in 2010.
"So this year I’ll be combining my gaming, drinking, and movie watching
into meta-events. I foresee adult beverage-fueled raids while
watching
District 9. I predict massive
Madden
10 upsets while enjoying a
frosty brew with
The Blind Side playing on
a second TV. Oh, this year
I’m going to do it all, and I’ll be the more complete gamer for it."
-
Bill Roper, Executive Producer
Alganon
The fine crew at Quest Online, developers of the
fantasy-based MMOG Alganon,
took a much more practical (and collaborative) approach. We'll be
looking forward to seeing them deliver!
1) Fix all of the bugs affecting gameplay with focus on Connection,
Crash, and Quest Issues.
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A peaceful
scene in Alganon.
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2) Refine and expand the game focusing on the enhancement of the
Starter experience and Lore integration.
3) Increase the visibility of Alganon among all gamers.
-
David Allen, Quest Online
President & Co-founder
4) Expand the lore of Alganon to include our players as key figures in
the world.
-
Hue Henry, Alganon Director of
Design
5) Continue working with our community members to strengthen and grow
the best new MMORPG community around.
-
Jim "Tork" Younkin, Alganon
Community Manager and Evangelist
38 Studios
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What will
38 Studios deliver in 2010? We can't wait to find out.
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As yet, we haven't heard much from 38
Studios, the development studio founded by Todd McFarlane,
Bob Salvatore, and Curt Schilling. And yet their project, codenamed
Copernicus, stayed on the periphery and held our interest throughout
2009. What will 2010 bring for 38 Studios? It's difficult to predict.
But CEO Curt Schilling had plenty to say about building a great team.
"My New Year’s resolution is to insure that at the end of 2010 38
Studios is more transparent and more engaged in providing a lifelong
home for employees wishing and wanting to remain with one company. You
don’t build great teams, great companies by changing team composition
on a monthly or yearly basis.
"Providing a stable and consistent culture is one piece, along with
benefits and compensation that is the ‘show don’t tell’ part of
investing in your people I want this company to provide an awesome
place to live and work now, but also to present endless possibilities
for career advancement to anyone wishing to push themselves and their
work to levels other companies don’t offer.
"I think we can do that by tapping into the immense potential the
education environment the New England area presents for current and
future members of 38 Studios. From MIT, to Harvard, to RISD and beyond
there are endless possibilities to live, learn and grow in this
industry, right here at home and I think that providing our people
avenues to explore those options while remaining a part of this company
will result in the ultimate win/win for the people, and the company."
-
Curt Schilling, CEO/Founder
There's more from Runes
of Magic, Fallen Earth, CCP, Sleepy Giant, and the Ten Ton Hammer team.
Read
on!
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