Microcosms - GDC 2010 - The Year of the Free-to-Plays
Well GDC 2010 has come and gone, and while this yearÂs iteration may not have provided any stunning reveals or long awaited announcements, it was a coming of age party for free-to-play games. Everywhere you went this week the prevailing theme, in the MMOG genre, was that the next Big Thing was going to be microtransaction based free-to-plays. What really accentuated this point wasnÂt the usual self promotion of the companies making these games, but the comments made by some of the biggest names in the industry heralding it as the wave of the future. Everyone from Cryptic to Turbine to Lucas Arts was singing the same refrain, that the quality gap has been bridged, that free-to-play is the way of the future.While Asian markets have completely accepted this business model and actually revel in it, we here in the west still have the misconception that the games are of poor quality and the payment method is more scam than potential savings. While several recently released titles have already begun to remove the stigma that has been placed on free-to-plays, the vast majority of games that we previewed at GDC proved that those games arenÂt an anomaly but just the first in a growing trend of great games that donÂt require a subscription to play. Read up on some of the highlights in this weeks feature .
We here at Ten Ton Hammer remain committed to covering and chronicling these games and this column will strive to be the focal point of that coverage. Look for some exciting changes coming soon, and as always let us know what you like, dislike or would like to see improved in our forums.
As gaming continues to grow at a pace more rapid than the expansion of Kevin SmithÂs waistline, so too grow the number of conferences and special events that are dedicated to it. While we here at Ten Ton Hammer would love to attend every single one of them (and we do attend the vast majority) concessions must sometimes be made in terms of how many people we can send to any given event. When the initial assessment was made of GDC in San Francisco it was decided that we would be able to get the stories that mattered most to our readers with but a single representative, but as the conference grew closer it became evident that a larger contingent should be dispatched. The main reason that the away team was able to triple in size was due almost exclusively to the number of requests we got for meetings from free-to-play game publishers and developers, which means I had to don the red shirt and set off on my fact gathering mission in a hurry.
During my short stay in the bay area I managed to cram in four meetings with free-to-play publishers in addition to other duties I had to perform, and I was able to check out some very cool games in the process, read on for a highlight of those titles and click the games title for a link to the full article from GDC
Sword of the New World is truly multi-layered with players participating not only in combat, both PvP and PvE based, but also in politics as the game centers on a political PvP system that features players running for office in an effort to control the colonies. Jon-En?e Merriex stated that ÂMany people view it (Sword of the New World) as an MMORPG, but really there are so many more strategy elements to it and the Political PvP system is the crowning point of the strategy elements.Â Merriex also piqued our interest when he expanded on the weekly faction based colony battles; these skirmishes take place every Saturday and the winning faction is rewarded via a percentage of the gameÂs auction house sales for that week.
Victory, a racing game set in post-apocalyptic world of 2062. With Victory, players can select a male or female avatar to pilot their vehicle, but the real avatar to identify with will be the car itself. The vehicles will be fully customizable and will feature three separate blocks that can be tailor made to the playerÂs exact desire; going with the three distinct blocks allows for the customization to be nearly limitless. The game will feature an item shop that will feature some of the more advanced customization options but will not offer any advantages to paying customers that non-paying players wouldnÂt be able to attain with an investment of time. Brian Konar ran me through a quick demo video of the game that featured in-game action that should easily satisfy players need for speed. The game features multiple tracks that are all based on real world race tracks, but have been re-imagined to fit within the post-apocalyptic theme.
Takiodom, an online space themed MMOG that features a PvP centric style of play. Similar to Black Prophecy, Takiodom incorporates twitch based ship to ship combat that can be played with standard keyboard/mouse controls or a game pad. The game world is large and complex with multiple systems in place to satisfy everyone from hardcore PvP junkies to the economics major who is running a commodities spreadsheet on their second monitor. There are no classes in the game which opens up the game to customization as players can assign their skill points and build their ship to fill the role they feel most comfortable in, such as a long range sniper with limited mobility, a heavy bomber that can lay the hurt on space stations or ground based targets, or a nimble and deadly dogfighter that likes to get up close and personal.
Black Prophecy is without a doubt one of the more exciting titles on the horizon for release this year, combing all the hallmarks of MMOG gameplay with a Wing Commander style combat system, but if you arenÂt a fan of the genre and space games donÂt appeal to you donÂt expect Black Prophecy to convert you. ÂIf you are only about fantasy and traditional RPG MMOGs, maybe Black Prophecy is not for youÂ stated BÃ¶cker. ÂIt is aimed at the action player who wants exciting combat and space fighting.Â While this may seem a harsh stance on the surface, it really epitomizes why this will be a great game; a highly polished concept that doesnÂt attempt to be something it isnÂt but rather revels in everything that is, a beautiful MMOG with a whole universe of addicting high speed space combat.
Divine Souls is an action packed game that combines elements of MMOGs and 3D fighting games into an extremely fun package. Players will be able to choose from one of five classes at launch while our playable version featured three classes, the Mage, Fighter and Slasher, to either band together to defeat powerful NPC monsters or gang up on each other in PvP action.
The stars continue to align for free-to-play gaming and this yearÂs GDC went a long way to confirm it. Stay tuned to Ten Ton Hammer and Microcosms for all the latest news and articles on this exciting segment of MMOGs.