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Daily Tip: Human characters will begin the game in Divinity’s Reach, on the northern coast of Kryta

The Impact of Story Pt. 1 - Guild Wars 2 Gets Personal

Posted Wed, May 26, 2010 by Sardu

The latest update at the official site for upcoming Guild Wars 2 offers plenty of fresh insights into how story will play a leading role in the game. In this first of a two part look at the impact of story in Guild Wars 2, Ten Ton Hammer dives right into the latest details on how ArenaNet intends to give players plenty of tools to weave a highly individual storyline within the overarching tale of the Elder Dragons.

One of the more compelling extensions of this system is that characters will be given a “home instance” which not only reflects the decisions you’ve made about your character’s background, but will also dynamically change over time. ArenaNet has implemented highly effective versions of a similar design concept previously of course: Nightfall’s Sunspear Command Post and Eye of the North’s Hall of Monuments instantly spring to mind here. Only this time around, rather than a static list of trophies and NPCs for players to collect, these home instances will be a much more personal overall experience.


FestivaloftheFoundWinds
It is time to party in Guild Wars 2 with ArenaNet today as they release their new Living World update “Festival of the Found Winds”.
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Horizontal progression systems, when done correctly, offer MMO gamers better options on how to refine their characters over time that a steep power curve based on disposable itemization alone fails to accomplish. We take a look at how Guild Wars 2 helped pave the way for the horizontal progression revolution.

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GuildWars2.jpg

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